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Cybernetic Crescent
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==Description== *'''0-6% (Codex):''' Similar to Artificial Ascent and Digital Descent, Cybernetic Crescent begins with Codex's part. Out of the whole level, this is commonly known as the simplest and easiest part. The part starts with a triple spike, then goes into a normal-speed cube. This part contains very simple timings, although there are clusters of orbs that the player has to navigate through. *'''6-13% (Shocksidian):''' Shocksidian's part starts with a half-speed ship, and the gameplay here is mostly just tight flying with a single anti-gravity portal and a normal-speed portal. In the middle of the part, there's a brief double-speed cube maze. Following this maze is some more tight flying, keeping the same speed. *'''13-19% (Rustam):''' Then, the speed slows down to normal speed, and the player becomes a cube. First, the player jumps onto a blue orb, then another, and finally onto a blue pad. After this, the player must time a green orb and a pink orb to pass through the wave portal later. Once the player reaches the wave portal, they must do a brief spamming segment. Following this, the player returns to a cube. However, this cube does not last long, as it features three orbs: a yellow, a blue, and a green one. Then, the player turns into a ship. The player must straight-fly, then get launched into a blue portal, and then fly up into an anti-gravity mini-cube portal. In this segment, the player must jump twice to turn into a big cube. After a short auto staircase, the player must time a yellow orb and a pink orb to get into the wave portal later on. Once again, this wave features a very brief spam, followed by a cube portal. The part finally ends with a triple spike and a green orb timing. *'''19-26% (Ferdefunky):''' This part is a robot section where the player must hit orbs to get on moving platforms, followed by a ball part where they must switch gravity and hit orbs with strange and specific timings. This part ends with a single robot jump. *'''26-31% ([[G4lvatron]]):''' G4lvatron's part is mostly orb timings in the half-speed cube game mode. During this, the song becomes quieter, preparing for the pre-drop. *'''31-36% ([[nasgubb]]):''' The song ramps up slowly starting the pre-drop. This part is a tight mini-ship section where the player must move blocks and enter gravity portals to shift them and clear a path. *'''36-43% (Viprin + EnZore):''' This part begins with a ship part where the player has to fly up to reach the cube portal. After the player reaches the cube portal, they have to hit two green orbs and finally a blue orb to change gravity. Then, a few gravity changes happen, followed by the player having to jump into a ball portal. This ball section does not last long, as it leads into a ship section with one red orb. This ship section is decently tight and even features a yellow orb to throw the player off. Finally, the part ends with some wave spam. *'''43-53% ([[Samifying]]):''' Then, the drop starts. The decoration here is similar to that in Sedulous, one of Samifying's levels. The speed accelerates up to quadruple speed, and the player immediately has to hit two orbs, those being a black orb leading into a green orb. The green orb leads the player into a very brief dual sequence, where they must hit a black orb to be shot into a ball portal. After the player hits a pink orb, the game-mode switches back to the cube. Now, the player has to spam-click three orbs to get to the next portal, which is a UFO portal. However, this UFO is extremely short, with only a single jump. Then, the player must hit two black orbs quickly to proceed to a ship segment. This ship segment requires flying down and then up. Following this is the halfway point of the part, marked by a half-speed auto cube part. After the break ends, the player is immediately shot into a UFO portal. In this brief UFO section, the player has to do three things to get back into a cube. Then the player has to hit a blue orb, which leads to a red orb and a half-speed portal, which then leads to a green orb. Finally, the part ends with a black orb leading into a green orb twice. *'''53-62% (Vlacc):''' Right as Vlacc's part starts, the player must do three very swift inputs as the UFO at triple speed. Then the speed halves, and the player becomes a cube. The player is required to jump onto a pink orb, then into a blue orb timing. After the blue orb timing, the player must jump into a double-speed wave portal, where they now have to do some decently awkward inputs to pass it. Once the player passes the wave, they turn back into a cube, then get slammed to the ground by a black orb. After the black orb timing, the player becomes a triple-speed anti-gravity mini-ship, and they must do some fairly awkward flying. The twist here is that the player can only do two clicks because of all the black orbs everywhere. Following this is a half-speed transition, and the part ends with quadruple-speed blue orb inputs and a red orb input at triple speed. *'''62-71% (TheDevon):''' Next is TheDevon's part. This part is known as one of the more inconsistent parts of the level because of the high amounts of memorization, similar to his part in Digital Descent. The part begins with the player having to spam-click four orbs: a red orb, a pink dash orb, a green orb, and a black orb. The black orb leads to a blue pad, and the player will have to jump directly after hitting the blue pad. Following this is a single jump leading into a blue orb timing. After the blue orb timing, the player's size decreases into a mini-cube, and the player must hit two orbs, the second one leading into a black orb. Then the player must hit two pads and then a yellow orb. The yellow orb leads into a blue portal with a single blue orb in it, and the player must hit the orb to become a big cube. Following this are a red orb and a blue orb. Then, for a very brief moment, the speed slows down to half-speed, and the player falls into a quadruple-speed portal. After the level accelerates, the player must jump onto a blue pad and then immediately hit a green orb, followed by a blue orb. While the player is still holding the blue orb, they must jump off a platform into a black orb. The black orb leads into a brief double-speed ship, a downward straight-fly segment, and finally ends with some tight triple-speed wave timings. *'''71-82% ([[Serponge]]):''' Serponge's part mostly revolves around two game-modes, those being the cube and the ball. The part starts with four cube jumps, with no timing included. On the fourth jump, a red orb appears, and it shoots the player onto a blue orb, which leads into a ball portal. This ball section starts with two green orbs, followed by a slope that shoots the player into a resting position at the bottom. However, this rest doesn't last long, as the player now has to time a green orb to get through two saws. Then, the speed accelerates up to quadruple speed, followed by an immediate green orb. After this, a slope shoots the player into a yellow orb, which leads to a green orb. Again, the green orb leads into a slope that shoots the player down into a red orb. Then, this happens again. The second red orb forces the player into a green orb, which then leads them into another green orb. The part ends with some spamming in the cube game mode. *'''82-87% (Hinds):''' Finally, the drop ends. Hinds' part is entirely normal-speed mini-cube with some decently strange timings, reminiscent of [[KrmaL|KrmaL's]] gameplay. The part begins with a single jump, not leading into anything, but then follows a jump that leads to two blue orb inputs. After this, the player falls and must attempt a very strange timing for a yellow orb. If the player manages to pass it, they have to jump into a yellow orb, leading to two blue orb inputs. Following this, the player has to attempt another timing, this being to hit the corner of a spike and fall into more blue orb inputs. The part ends with the player jumping onto a blue pad and then hitting a yellow orb. The rest is automatic. *'''87-97% (Terron):''' The level ends with Terron's part. The part begins with the player jumping onto a double-speed portal, and if they keep holding, they turn into a robot. The robot jumps onto a green orb, which leads to a ball. However, this ball only contains a single input. It leads to a steep slope that launches the player into a UFO portal. Like the ball, this segment contains only one input. The input leads into a brief wave segment with two inputs, and after the second input, the player briefly becomes a cube for an automatic transition. Following the transition, the player enters a dual portal where they must jump once, only to be turned into a wave on both sides. After that is a single input as both waves each hit a dash orb for about two seconds, then some spamming with one icon remaining as a wave and the other turning into a robot, finally ending with one last input where the player must hold as the wave hits another dash orb and the robot jumps over spikes with Floppy's name below them. *'''97-100% (zalspr + Firs, End Screen):''' The last remaining seconds of the level are auto to showcase the end screen. After successfully passing the final input in Terron's part, the player's icons disappear as two white Cs appear from the sides of the screen. As they hit, they turn red, with the right C becoming a T as the other letters in the level's name appear from both letters: the C spelling 'Cybernetic' and the T spelling 'Crescent'. The text 'HOSTED BY VIPRIN' can be seen above, and 'VERIFIED BY TECHNICAL', 'zalspr', and 'FIRS' can be seen below, with a gray moon in the background. After the end screen shows briefly, the level ends.
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