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Death Corridor Z
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==Description== <!--The description of this level is taken from the fan wiki of the Icedcave's version of Death Corridor. Please modify the description accordingly to Death Corridor Z.--> *'''0-5%:''' Death Corridor Z begins with a cube section where the player must avoid a blue orb with a slightly squished quadruple-spike and a spike pyramid structure. Next is a ship segment requiring tight manoeuvres through spike gaps, followed by a UFO segment that requires precise timings to avoid sawblades. *'''5-9%:''' Following these tight ship and wave segments, the player must avoid some tight spaces along with the straight-fly. *'''9-16%:''' Continuing as the ship, the player must perform straight-flying and tight manoeuvres, leading to a UFO section, requiring avoiding sawblades, followed by a wave segment with a tight corridor of spikes. *'''16-22%:''' The cube section requires the player to jump over three sets of spikes, with each having a blue orb after them. The player must hit the last blue orb to enter a ball part. *'''22-29%:''' The player enters a ship part where they must avoid spiked structures with faces that move close to the player, and then the player enters a wave segment and must go through tight angled spaces and pillar gaps. *'''29-39%:''' At the ball and ship parts, the player must perform timings and go through a tiny maze part before a straight-fly segment, and the cube section before the drop requires the player to jump over spikes with yellow orbs on top. Afterwards, there is a blue orb spam and then gravity changes. *'''39-46%:''' At the drop, the player must avoid the six tighter Clubstep monsters and then hit a few orbs as a ship. *'''46-57%:''' This next segment is the most infamous part of the level, the wave-spam segment, with a few gravity changes, followed by a mini-wave segment containing tighter spaces and returning to normal size before a cube part. *'''57-65%:''' The player enters a cube section consisting of five-spike jumps and a gravity portal with a blue orb inside after them. The player must precisely time the orbs in the gravity portals to pass the spikes below. Next is a UFO section that requires jumping through two wide-spiked, pillared structures and four tight, spiked pillars with gravity changes. *'''65-68%:''' Afterwards, the player enters a ship segment with sloped corridors with gravity changes. *'''68-73%:''' The player enters a cube section and must perform two five-spike jumps, leading to a UFO part where they must avoid sawblades and then a ship part with gravity changes. *'''73-89%:''' The next part is a triple-speed wave segment where the player must go through one-block-wide gaps. Then, Kaotik's name becomes an obstacle, along with sawblades, and invisible speed changes in the sawblade section sync with the music. *'''89-97%:''' In the final part, the player must perform ball spamming with gravity portals and then do a final straight-fly. *'''97-100% (End Screen):''' The level ends with its title, including the decorators, host and the verifier.
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