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Deception Dive
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==Description== *'''0-5% (Rustam):''' Deception Dive begins with a half-speed cube section featuring tricky green orb timing. The player turns into a ship; they must perform a brief straight-fly and hit a black orb. They then become a ball that is not too hard. Rustam's part ends with a robot section that requires tricky timing, right up until the player turns back into a cube. *'''5-11% (Zober):''' The level speeds up to normal speed. This part alone is the easiest part of the level, as it involves simple orb memorization: the player should not hit the orbs marked with an 'X'. It ends with both a triple spike and a single spike. *'''11-18% ([[ZenthicAlpha]]):''' The player becomes a mini-cube and goes through two transitions, a normal-sized wave, and a mini-UFO. They then turn into a mini-robot and must mostly hit green orbs. Then, they transform into a ship, requiring easy straight-flying as fireballs circle and follow them. The player then becomes a mini-ball and a mini-cube. *'''18-25% (AmorAltra):''' After that part, the level picks up to a double speed ship requiring straight-flying. The ship also becomes mini shortly. The player then becomes a mini-spider with simple spider gameplay. After the mini-spider becomes normal size and hits a dash orb, the player transforms into a UFO with Flappy Bird-like gameplay but switches gravity. The part ends with a cube where the player must hit trigger orbs as smiley faces bounce in the air. *'''25-31% ([[Platnuu]]):''' The level becomes more difficult when this part starts with a half-speed mini-ship sequence that requires very tight straight-flying. It then transitions into a mini-wave and ends with a short mini-ship. *'''31-38% (Sharks):''' The player now turns into a cube with simple orb timings. It then transitions from a ship that switches gravity to a spider with fixed hitboxes, then back to a ship that requires straight-flying and switches gravity. The part ends with a short auto part ball with flying text that reads 'READY?' *'''38-48% (Berke423):''' This part starts with a triple-speed wave that switches gravity. The player becomes a cube that begins with an auto part, then a part where the player has to hit many orbs. The part ends with a ship that requires straight-flying while switching gravity and changing size. *'''48-57% (Lucasyecla99):''' As the speed remains the same, this part starts with a cube where the player must hit orbs. The player then enters a short transition of a wave that becomes mini halfway. After a short mini-cube/UFO and a cube transition, it becomes a ball where the screen scrolls like [[Viprin|Viprin's]] ball part in both. It then turns into a cube that becomes dual shortly in the middle. When the slightly slower ball part is done, the part ends with the cube gradually picking up speed. *'''57-66% (Ryder):''' The level then becomes Extreme Demon difficulty when this part starts. The player goes through many transitions that sync with the music, including speed and game-mode portals. The part begins from a triple-speed, upside-down ship, to a spider that switches speed and size, to a quadruple-speed cube, to a normal-speed, upside-down ship, to a quadruple-speed cube again, to a normal-speed ship, to a triple-speed mini-cube, to a normal-sized ship mini-spider that becomes triple-speed, to a normal-speed mini-UFO that hits a following pink orb, to a quadruple-speed normal-sized UFO, and finally a normal-speed robot that becomes triple speed. *'''66-76% (Mazl):''' This part begins a little pitch black as 'MAZL' is in the background. It starts with a fast ball that slows down to a mini, then becomes a mini-cube. Next, it becomes a normal-sized cube dual, which then becomes a mini-cube, still in dual mode. When it ends with the player hitting the edges of a dash orb, a tricky quadruple-speed mini-wave occurs with slightly tight spaces. The player turns into a mini-UFO that goes through crossing sawblades and ends with a dash orb. The player then turns into a very fast mini-cube. The parts end with a fast mini-ball. *'''76-88% (KrampuX):''' This part is said to be the hardest and is also very buggy. It starts with a quadruple-speed ball that becomes mini halfway through. After the player passes a difficult mini-wave section, they transform into a mini-ship that requires straight-flying while it switches gravity and size. Then it transitions to a very hard mini-robot that contains distractions, flowing objects, and flying text that reads 'YO!' The player is now a mini-UFO, and purplish lava closes in, creating a tunnel that switches gravity. When the lava is off-screen, it turns into a cube with fast timing. The part then ends with a wave that must be wiggled through a triangular-patterned tunnel before it turns back into a cube. *'''88-100% (Disp):''' The final part starts with a mini-ball featuring tricky timings until it becomes a mini-spider. Then it transitions from a ball to a spider again, but it is of normal size. The player then turns into a cube that becomes a robot, then a mini-cube shortly after. Then the level ends with the cube going through a short auto part, and the level title appears along with the contributors' names.
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