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Digital Descent
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==Description== *'''0-4% (Codex):''' Like in Artificial Ascent, Codex built the first part. Digital Descent begins with a simple normal-speed cube section that later changes into half-speed, with many orbs scattered around. This part is not difficult, as most trap orbs are X-marked, and the timings are not too harsh. *'''4-8% (Kips):''' Kips' part consists of a tricky normal-speed ball segment with many moving platforms and obstacles that require good timing. This part has Kips' signature cartoon-like block design, with blocks moving from the borders to the middle. There are no traps, and only a few orbs are required to hit throughout the section. *'''8-12% ([[nasgubb]]):''' As the screen turns white, nasgubb's part appears. Notably harder than the previous two parts, this part is a half-speed mini-ship sequence with many tight spaces and gravity portals to navigate skillfully. The part is also significantly darker than the previous two, though the many glowing objects help the player navigate. *'''12-16% (Terron):''' Terron's part begins with a half-speed spider segment, where the player needs to pass through a tight section full of pillars with small gaps. Then, it leads to a double-speed mixed dual section, potentially referencing his part in Artificial Ascent. A ship/wave dual will take the player to a cube portal, and the part ends with the player passing along a platform with Terron's name and then a red orb, which brings the player to the next part of the level. *'''16-23% ([[AbstractDark]]):''' The music hits the drop as the player enters AbstractDark's part. This part starts with a futuristic blue-styled quadruple-speed spider section. The player must hit multiple orbs to progress. His part then slows to double speed and turns red as the player enters a UFO segment with a few gravity changes. Then a short wave appears, during which the player must manoeuvre through large spinning hazards. The speed increases by triple partway through the wave, and then the wave briefly becomes a ship before entering the next part. *'''23-31% ([[Samifying]]):''' Samifying's part includes multiple rapid game-mode changes. It begins with a swift quadruple-speed ball section that leads to a cube with a row of trap orbs. The player then becomes a ship and must fly along a circular path. Then, this leads to a short but tight straight-flying segment. After a mini-cube jump, the player gets transported to a brief UFO and a tight mini-wave segment. The part ends with a short ball and cube, and the text 'Samy Out' and 'GL!' *'''31-37% ([[Manix648]]):''' Manix's part starts as a triple-speed wave dual segment with multiple size changes and safe platforms that the player can land. The wave ends with both waves hitting a pink dash orb, which brings them to a double-speed spider part, where the player must teleport on and off slanted blocks. The player is presented with a tight triple-speed flying section with multiple gravity changes, and the decorations switch from white to black numerous times. One final red orb, the player must hit as a mini-cube, leads to the next part. *'''37-43% (Viprin):''' Viprin's part begins with a short but tight double-speed mini-UFO segment, which leads to a slightly longer ball section with difficult timings. After the ball is a half and shortly afterwards, a normal-speed wave section in which the player needs to spam, and then, as a triple-speed mini-wave, avoid a few spikes using D-blocks. After this, there is a short double-speed mini-ship section. Next is a half-speed mini-robot, where the player needs to jump into two gravity portals on the ceiling and floor to avoid spikes. His part ends with a cube section and a red pad, leading into TheDevon's part. *'''43-49% (TheDevon):''' TheDevon's part starts with the player thrown into a long and confusing cube section riddled with fake orbs and speed changes, of which they should be aware. After the cube, the player comes to a very tight wave section with green dash orbs, size portals, and invisible gravity portals to help them through angled pathways. The part ends with the wave becoming a cube at normal speed, preparing for the next part. If the player dies at the beginning of his part, his name will turn backwards and read 'noveDehT'. He does this for his other mega-collaboration parts, including Acid Rush, Cosmic Calamity, and [[SubSonic]]. *'''49-56% ([[Etzer]]):''' This part is filled with different game mode changes and very Etzer-like background effects. It begins with a quadruple-speed mini-ship sequence featuring a single green orb to reach a quick mini-wave segment, followed by an equally short robot-and-spider segment. Another robot jump takes the player to a straight-fly, which leads to a wave section that transitions into another UFO segment with an additional two orbs. Then, a triple and later quadruple-speed manoeuvre flying segment and a brief double-speed wave segment finish the part. *'''56-62% (loogiah):''' loogiah's part starts with a quadruple-speed UFO with multiple gravity changes and some moving objects. It leads to a triple-speed ship sequence with tight spaces, more gravity changes, speed changes and even more moving gameplay. The second half of the part consists of a triple-speed cube dual section, where the player must hit a pair of pink dash orbs followed by a brief but tight wave section. The part is designed similarly to -Grindfury- by Hinds and loogiah himself. *'''62-69% ([[LazerBlitz]]):''' LazerBlitz's part, designed in his typical style, starts with a quadruple-speed ship sequence. The player must pass through two tight pillars with gravity portals inside. It then leads into a cube with a pink orb timing, and some gameplay that requires a small amount of memorization, and then a green dash orb leads to a ball section with difficult timings that slowly speed up. The part ends with a semi-auto cube section, where the player only has to hit a few orbs. *'''69-76% ([[G4lvatron]]):''' Right after this semi-auto section comes G4lvatron's part, which contains a quadruple-speed straight-fly sequence followed by a green orb and a pink dash orb that the player must hit to reach the spider right afterwards. This tight triple-speed spider segment is followed by a short normal-speed ship sequence and a quadruple-speed UFO segment with a couple of orbs and gravity portals mixed in with regular jumps. Finally, a wave section, starting at triple speed and normal size and ending at normal speed and mini, appears, featuring both types of dash orbs, and takes the player into the next section of the level. *'''76-82% ([[KrmaL]]):''' KrmaL's part starts after an awkward transition into a quadruple-speed mini-wave segment via a green dash orb. This mini-wave is very tight and requires some well-timed clicks. It transitions into a regular wave segment. The player must hit two custom orbs to deactivate the two gravity portals located in the narrow passageway ahead. The player must then go through a brief wave spam segment, which leads to a mini-cube section. His part ends after the mini-cube segment is completed. *'''82-86% (Vlacc):''' Vlacc's part is coloured to the brim with orange/pink and consists entirely of a tight half-speed ship sequence, with a few gravity- and size changes along the way. Throughout the whole part, static and moving hazardous sawblades will appear as threats, and the player must skillfully avoid them by taking more awkward routes than those visible at first sight. *'''86-89% ([[Serponge]]):''' 'SERP' can be seen in the background, indicating his part, and the whole theme revolves around the inner workings of a factory falling apart. His part first consists of a half-speed UFO section that requires the player to time orbs while obstructions occasionally block the player's vision. After this, the player must navigate through moving pillars lined with spikes, with dots flashing in and out of existence everywhere. *'''89-94% (Hinds):''' Hinds' part consists of a long normal-speed cube section with a lot of timing involved. The part contains numerous orbs that must be precisely timed, and some fake lining to mess with the player. While it has a lot of 2.1 decoration, it retains a very [[Update 1.9|1.9]] feel, as many of Hinds' levels do. *'''94-100% (Rustam):''' Rustam's part starts with a double-speed cube section where the player has to hit some orbs with timing to reach multiple platforms placed throughout the segment. Then, it leads to a short half-speed mini-wave spam segment. Next is a double-speed ball segment with some more timings. Then, a UFO segment with some gravity changes and art resembling skeleton arms sticking out of the ground and ceiling, likewise. A final normal-speed mini-cube section then emerges, and a few more orb timings grow larger. The player must hit two more green orbs before being presented with the last triple spike. Then the level ends with a logo created by Terron.
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