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Edge of Destiny
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==History== Edge of Destiny began development in late October 2020 during a Discord call as a passing suggestion from Days of Thunder, and thus, the project began. During the same call, Salamander and [[CuLuC]] offered their assistance, and CDMusic accepted; things went smoothly from there for the time being. A couple of weeks later, Zimnyte (owner of APTeam) heard about the project and offered to take it under APTeam's wing, with CDMusic still as the main host. CDMusic accepted the offer, and the project commenced on 27 November 2020 and progressed healthily over the next six months. On 7 February 2021, Zimnyte released Edge of Destiny's first preview, showcasing seven merged parts, one of which was soon replaced. However, in April 2021, due to internal drama that CDMusic and Zimnyte would not disclose, the level was taken away from APTeam and returned to CDMusic's hands as a hosting endeavour. polterghast also achieved a run of 26-82% on an old version of the layout on 24 April 2021. As of June 2021, CDMusic hoped to release a second preview of Edge of Destiny, showcasing 11 total parts and new transitions made by CDMusic himself, CuLuC, and Linear. On 13 July 2021, CDMusic created a trailer for the level, stating that four parts are left to be decorated. On 12 November 2021, polterghast achieved 37-100% on the layout; the layout has since undergone balancing changes. After New Year's Day of 2022, CuLuC showcases a teaser of Edge of Destiny for the full level. It showed teasers of parts such as Uriun and Unerve, as well as updates to CuLuC's part. On 10 June 2022, CDMusic released his full showcase of the completed level. Nine months later, on 9 March 2023, polterghast verified the level after roughly 100,000 attempts, with two deaths at 95%.
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