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==Description== *'''0-12%:''' The player starts as a ball. The player flips, falls, flips again, hits three blue orbs and one yellow orb, enters a blue gravity portal, flips twice, hits a pink pad, hits four blue orbs, enters a yellow and blue gravity portal, hits a blue orb and flips, hits a blue pad, hits four blue orbs and one yellow orb, enters a blue gravity portal, flips three times, hits a blue pad, and hits two blue orbs and one yellow orb. *'''12-25%:''' The player becomes a cube. Then, the player jumps twice, falls, jumps, jumps again, hits a pink pad and a yellow orb, jumps, falls twice, jumps twice, falls twice, jumps, falls and jumps, jumps and hits two pink orbs, jumps, and falls. *'''25-36%:''' After, the player becomes a ship. The player needs to dodge blocks that appear in the black sections. The player can stay in the middle for this section. *'''36-61%:''' The player avoids platforms on the ceiling and floor. The player can follow the arrows for this section. At 49%, the player becomes a UFO and the platforms and arrows become blurry. The platforms disappear after becoming really blurry and the player then needs to avoid going into the black zones. *'''61-74%:''' The player becomes a mini dual. Only one player is shown at a time for most of the section, even though both players are doing the same gameplay. The level starts by showing player one. Both players jump, fall, jump again, and hit two yellow orbs. When both players do another jump, the level switches to player two being shown. Then, both players do two more jumps, fall, jump, hit a yellow orb, and do a jump. The players switch positions and player one is shown. Both players jump, fall, jump again, and hit a yellow orb. Then, player two is shown. Both players jump five times before both players are shown. *'''74-86%:''' The players become big. Each player jumps twice, falls, jumps twice, falls and jumps, jumps and hits a pink orb, jumps, waits and jumps twice, and falls. *'''86-100%:''' The player exits dual mode and becomes a wave. The player avoids blocks and spikes that go around in a circle. The player can follow the arrows in this section. The level ends with its name being shown.
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