Editing
Eon
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Description== *'''0-4%:''' Eon begins with the player as a cube, and the first part of the level consists of a row of four keys where the player can choose their FPS, and the level will keep the music synced with the level based on the FPS they have. The rest of the part consists of pillars and orb spam. *'''4-6%:''' This next part consists of floating platforms and tight timings, often utilizing gravity portals in its gameplay to switch the player between platforms. *'''6-7%:''' This part consists of the first of many ship and wave parts, utilizing the free fly mode in the wave part. *'''7-8%:''' The level switches back to the cube game-mode, consisting of hard timings and orb gameplay. *'''8-10%:''' The gameplay switches from cube to ship consistently, still utilizing the hard timings the rest of the level has used. *'''10-11%:''' The start of this part consists of sloped platforms, and towards the end, the gameplay switches back to the constant game-mode switches like in the last part, switching the player from cube to wave. *'''11-12%:''' Continuation of the last part, it consistently switches the game-mode from cube to wave. *'''12-14%:''' This part consists of ship and wave gameplay, utilizing invisible sawblades and a dark background. *'''14-17%:''' The beginning of this part utilizes the same gimmick as 9-12%, switching from cube to the swing, and then the gameplay switches back to cube gameplay, utilizing gravity pads and slopes. The end of this part consists of spike jumps. *'''17-18%:''' The gameplay consists of floating platforms and dash orbs. *'''18-20%:''' This part consists of the first robot part, switching to another cube part for a bit and then back to the robot. *'''20-21%:''' The second robot part, gameplay-wise, is similar to 17-18%, but most of the platforms are not floating. Then it switches to a half-speed mini-portal before the part ends, consisting of invisible blocks. *'''21-22%:''' A few mini-robot jumps followed by a slow ship part with heavy shader effects. *'''22-26%:''' A part with consistency-based gameplay, with some game-mode changes in the middle. *'''26-29%:''' Simple mini-cube gameplay with some orbs, then a long section consisting of mini-ship and normal wave. After that, a short section with fading blocks. *'''29-31%:''' A colourful but easy part with a mix of cube, ball, and spider. *'''31-33%:''' A half-speed part that begins with cube gameplay that resembles staircases, and then some mini-robot. *'''33-35%:''' A part very reminiscent of 7-8%, but faster and some more awkward moments. *'''35-37%:''' A chill part with only simple cube timings. *'''37-39%:''' Another part with more awkward orb gameplay, like 33-55% and 7-8%. *'''39-40%:''' More slow cube gameplay with fading blocks. *'''40-43%:''' A part that starts with slow ship, but starts swapping between cube and ship (similar to 8-10% but slower) as the music gets more intense. *'''43-45%:''' Even more slow ship gameplay. Design consists of outlines and differently coloured glow. *'''45-47%:''' Fast-paced switching between cube and ball, with some normal cube jumps at the end. *'''47-49%:''' Casual ship gameplay with jazz music in the background. *'''49-51%:''' A slow grey part followed by wave and UFO corridors with a colourful design. *'''51-53%:''' A colourful part that switches between active cube gameplay and wave corridors. *'''53-57%:''' A long part that consists of ship, UFO, swing and some ground gameplay (all mini). *'''57-59%:''' Slow cube gameplay with fading blocks. *'''59-60%:''' A short but hard part with very fast gameplay. *'''60-61%:''' Another part similar to 7-8%, but light grey and harder to see due to shaders. *'''61-62%:''' Switching gameplay between cube and ball, also similar to 7-8%. *'''62-64%:''' A remix of 12-14%, with a small jumpscare added. *'''64-65%:''' A simple slow cube part utilizing sepia shaders. *'''65-66%:''' A part that begins with a staircase and has some repetitive orb gameplay. *'''65-69%:''' A neon cube-only part that begins red with clocks ticking back and forth, and turns white for some spike jumps and more simple cube gameplay resembling staircases. *'''69-71%:''' Rainbow neon designs, with slightly harder gameplay than the previous part. *'''71-74%:''' Similar design to 63-65%, but also with a hue effect. *'''74-76%:''' A light grey part with a split screen background, switches from cube to robot halfway through. *'''76-79%:''' Slow cube gameplay with a dark background and white blocks. *'''79-81%:''' A slightly faster and more colourful section with a heavy focus on orbs. *'''81-83%:''' A mini-cube part with colour-changing background and white outline design. *'''83-84%:''' A part with many game-modes, but mostly just cube and robot. Colourful rainbow design reminiscent of 22-26%. *'''84-86%:''' A slow cube part with identical designs to 43-45%. *'''86-87%:''' Another colourful part similar to 22-26%, but slow and with a few tricky green orb sections. *'''87-90%:''' The last easy part of the level, slow cube gameplay with organ music and a colourful background. *'''90-92%:''' The first of the last stretch begins with slow cube gameplay but quickly speeds up to double. The gameplay is similar to 61-62%, but also has short bursts of wave spam. *'''92-93%:''' Similar to the last part, but without changing game-modes and instead is a robot. *'''93-94%:''' A short break from fast-paced gameplay, dark background with bright outlines and slow but awkward orb-based cube gameplay. *'''94-95%:''' It is easily one of the hardest and spammiest parts of the level, same gameplay style as 90-92% and 92-93% but with a triple-speed portal instead. The CPS required to pass this part reaches up to 7. *'''95-96%:''' It slows back down to normal speed, begins with robot just like 92-93% before changing to ball, spider, and then ending with cube. *'''96-97%:''' One last short break before the climax of the level, similar to 93-94% but slightly easier than it. This part ends with repetitive blue-orb gameplay and a slope leading up to the next part. *'''97-98%:''' The climax of the level, with a very flashy background and white block design. The game-modes consist mostly of cube, occasionally switching to ship, UFO, or wave. The gameplay is similar to 79-81% but faster (triple speed), and with a straight-fly section at the end. *'''98-100%:''' The last part of the level, with only slow cube jumps. The design is the same as the last part, but without flashing. There is also a long wait with no gameplay, after which there is a normal-speed portal and a triple spike.
Summary:
Please note that all contributions to Geometry Dash Expanded Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Geometry Dash Expanded Wiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
associated-pages
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
New files
Random page
New here? Get started
>> Site policy
>> Staff
Help using MediaWiki
GD Base Content
Games
Main levels
Gameplay
Rewards
Rooms (vaults etc.)
Level editing
Account features
Updates
GD Community Content
Demon List levels
Gauntlet levels
Map Pack levels
Classic levels
Platformer levels
Players
Community activities
Wiki Resources
Propose new articles
Submit edits for review
Admin Dashboard
Images
Videos
Audio
PDFs
Templates
Sandbox
Discuss the wiki
Guestbook
Tools
What links here
Related changes
Page information