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Falling Up
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==Description== Falling Up follows a recurring theme: the first drop features a background of tessellated arrows facing upward. The player starts on the ground among city buildings and, at the end, ascends into the clouds. *The first cube has two city themes. *The second drop has a rainy weather theme. *The last dual part has a heaven-like place with rainbows. *The hardest challenges of this level are both drops. In total, this level has five straight-flying segments that all require precise timings to complete. For example, the first straight-fly involves hitting an orb to boost into a gravity portal, but holding too long will cause a crash. It requires an input and a hold, then quickly adjust into the straight-fly and make it through. *The 'rainbow stage' of the level consists of a fairly difficult dual that lasts for the rest of the level. Although some parts are fairly simple, such as the first segment, which consists of just holding, some parts, such as the dual-ship, require precise inputs and timing. *'''Warning!''' It is crucial to hit the very last blue orb before the 'GG' message. There is a spike right underneath it. Falling Up begins with a simple yet precise cube segment full of moving triple spikes and gravity orbs. After this, the cube goes into a city-themed segment. It has a lot of orbs that require annoying timing. It later becomes much easier with simple jumps, a billboard saying '[[Update 2.1|2.1]] soon...' and a few simple jumps. The screen goes black, and the text 'Falling Up' and KrmaL's name appear, along with the song's and composer's names. After the 'Good luck' message, several orbs appear that the player has to hit. The first ship part is very hard and requires a lot of timing, mostly because of several straight-flying parts and annoying orb timings. Later, it becomes a fast wave with fairly tight corridors and another cube with more orbs. After another short wave and cube, the player enters a difficult mini-wave sequence that requires good timing. The first drop is a dark segment with limited visibility. The player has to remember a few simple jumps to avoid crashing. After that, the cube falls, and the player has to hit orbs faster and faster, forcing them to spam for a short while at triple speed. The next ship and wave parts are similar to the first ones, but harder and more frustrating. When the second drop comes, the background goes black again, with a sun rising into the air, then the player continues with a hard, confusing dual to the end of the level. At the beginning of the dual, there is a quote that says 'the past is happy to be'. It starts with a cube, then with a mixed cube/ship part, a very difficult dual-ship part and a mixed dual-wave/mini-wave part. At the end, the player becomes a cube/mini-cube dual, which ends with a single cube with a couple of orbs. The player must hit all of them to avoid dying. Later, the 'GG' text appears, signalling the end of the level.
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