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Future Funk
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==Description== Future Funk begins with an easy cube section, with a short UFO part in the middle. After a short ship section, followed by a wave section, followed by another cube, the level's name appears for a brief moment. A mini-cube section with a couple of fakes comes after that, with a double-speed ship sequence containing many rotating obstacles following. After some short ball, UFO, and mini-cube parts, a more difficult wave section follows. Next is an easier normal-speed robot, followed by a short triple-speed ship. A cube section with a range of sizes is next, with a short ball part in the middle. A more difficult mini-cube section follows, with some fakes included. After a double-speed ship sequence, a short break is included, and the player enters a cube section during the music's slowdown. A tight normal-speed ship sequence follows. The next section features a robot part, a cube, a ship section, a tight UFO and another robot part. Next is a symmetrical dual, with two dual-waves and dual-UFOs included. After a long spider segment with some fakes, there is a short break as the music slows down. This segment transitions into an easy mini-cube with more unique decoration. When the music speeds up, the player is welcomed with a tricky UFO and ship segment with many moving objects. The following section is also entirely a dual, this time much harder and asymmetrical, with a dual-cube, a cube/ball dual, a ship/ball dual, and a robot/ball dual segment. As the music calms down again, the player enters a half-speed cube part, with objects moving to the beat of the song. A cube segment with varying speeds and many orbs is next, followed by a fast-paced mini-ball part. An easy normal-speed mini-cube comes after. The next segment is entirely in double speed, including a robot part, a tight UFO, a short mini-cube, a mini-ball part, a spider section and another cube part. The last section contains an effect that flashes the year 2018 in the background. The gameplay includes a tricky mini-ship section, a robot section, and some cube parts with short, tricky wave sections in between. The level ends with three pink orbs, all of which require timing. Hitting the orbs prematurely would cause the player to crash at 99%.
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