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Ghoul
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==Description== Ghoul is a glow-styled, fast-paced and moderately difficult level for inexperienced players. *'''0-14%:''' For the beginning, the song's offset is set to where the song eventually intensifies during the pre-drop. As for the gameplay, it is at normal speed and starts with a cube featuring standard timings, then a robot with tighter timings and small jumps. It caps off with two dash orbs that sync with the song. *'''15-31%:''' This whole section is set in double-speed. It contains a variety of game-mode changes, which require some muscle-memory to get down. The game-mode sequence is S, U, SP, C, B, S, W, and C, all of which contain some tight timings and tricky manoeuvring. *'''32-38%:''' For this short section, the player's icon is mini, and they are at normal-speed. Most of the objects move frequently here. This is also where the first coin is located. After a few seconds, the player goes into a robot portal and must do some more timings. It can be difficult to clear this segment first try, so it is recommended for the player to use Practice Mode. *'''38-47%:''' This part kind of serves as a build-up before the actual build-up. It is at double-speed, and like 15-31%, has a variety of game-mode changes: U, S, C, B, and R. *'''47-61%:''' Afterward, the speed slows down, and the player quickly transitions through multiple game-modes. First is a half-speed ship sequence with a couple of rotating curved platforms, then a wave segment with some fairly tight spaces, then a simple UFO segment featuring moving structures and one gravity portal. Next is a normal-speed robot segment with a couple of tricky jumps and green jump orbs, then a short double-speed ball segment containing a few easy timings. To end this section, the player goes through a triple-speed cube segment with some straightforward gravity changes and a quadruple-speed portal as the music beat swells up. *'''62-80%:''' *'''80-100%:''' ;WIP
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