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Glowy
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==Description== Glowy's layout was created by Galzo and decorated by Rob Buck. *'''0-8.5%:''' The level begins with a brief cube section at normal speed followed by a ball and a robot at double-speed before the drop starts at half-speed; at 1%, a memory based mini-cube was also included. *'''8.5-17.25%:''' After the pre-drop, the player transitions into a mini-ship with various straight-fly sections, size and gravity changes, and some ceiling hits; however, the player returns into a mini-ship after the auto cube with gravity portals; the next ship segment also conisists of a dual portal other than the straight-fly sections and the size and gravity changes. *'''17.25-27.75%:''' After a brief auto cube, the player goes into a dual cube section with high-end jumps followed by another auto cube and a ship section with a teleport, and gravity and size changes. After a fast-paced mini-ball, the player enters into a wave transition at triple-speed with gravity changes, a spam section, a non-spam section, and another spam section before the player goes into a curved mini-ship straight-fly. *'''27.75-35.75%:''' After this, the player transition into a timing-based ball at double-speed before going into a dual mini-ball section resemblant of [[Sonic Wave]]; then, the player proceeds into a timing-based UFO at half-speed resemblant of [[Michigun]]'s UFO section in [[Bloodbath]]; at normal speed, the player enters into a wave segment with one gravity change and some spam sections on the wave segment. *'''35.75-42%:''' After the level slows down at half-speed, the player transitions into a memory-based cube followed by a dual combination with a ship and wave; the ship only is an auto due to constant game mode changing in ball and UFO while the wave section only consists of spam and a teleport. *'''42-52%:''' The player proceeds into a ship segment at triple speed with gravity changes, yellow orbs in gravity portals, and various straight-fly sections; the ship segment is rather unique due to constant wave spam sections at half-speed to match the song's sync; however, the last ship section is a mini-ship which focuses on manoeuvring before the straight-fly. *'''52-59.25%:''' After the level slows down at half-speed again, the player enters into a timing-based robot followed by a ball section at normal speed before being slowed down again at half-speed. *'''59.25-67.75%:''' The player then transitions into a ship with some speed and gravity changes; the ship section is mainly a straight-fly section before the player goes into a slow-paced wave at half-speed; after the wave, the player proceeds into a dual ship segment at half speed; this dual section consists of straight-flying and yellow orbs in which the player must miss; after this, the player returns to the wave at normal speed wtih gravity changes followed by a timing-based mini-ufo section at half-speed with some pink-orb sections. *'''67.75-76.5%:''' The player then transitions into a mini-ship at half-speed with various straight-fly sections, size and gravity changes, yellow orbs in gravity portals, and some platforms in which the player must slide; the player then goes into a fast-paced ball at double-speed followed by a timing-based UFO at triple-speed with gravity changes and an auto section with gravity portals (referred to as a 'gravity stream'). *'''76.5-83.75%:''' Next, the player enters into a cube at normal speed followed by a ship section with gravity changes at half-speed, a wave section at normal speed with some gravity changes, and a memory-based dual cube segment at half-speed. *'''83.75-93%:''' The player enters into the following: A dual-mini wave at triple-speed later slowing down to half-speed, a timing-based UFO at triple-speed later slowing down to half-speed again, a straight-fly ship segment with teleports at triple-speed later slowing down to half-speed, a mini-wave section at normal speed, a memory-based mini-ball section at double-speed, a mini-robot at half-speed, a timing-based mini-UFO at double speed, and a mini-ship straight-fly at triple-speed with a trail of keys. *'''93-100%:''' Afterwards, the player goes into a cube section at half-speed followed by a ship section with a gravity change; finally, the player transitions into a wave segment in which the player goes into a dual wave afterwards; the dual wave only contains some size changes, however. The level ends with a cube and Rob Buck's heart logo, under which is an invisible gravity pad.
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