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Hextec Flow
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==Description== Unlike the rest of the levels in the [[Map Packs|Map Pack]], Hextec Flow priortises timings as the focus over memory. *'''0-13%:''' Hextec Flow begins as a normal cube, dodging simple platforms, quickly changing gravity, and going through various short staircases. The player also goes down one at the end of this section. *'''13-26%:''' A series of successive gravity portals and jumps starts this section, the player needing to quickly time yellow orbs afterwards. A late timing is needed into a weirdly placed jump pad to transition to a short ball part. *'''26-39%:''' An easier ship section with alternating gravity is split up by an auto cube section before returning as a ship. The player needs to fly towards the middle of the next cube portal so they will not target a spike located shortly afterwards. Another short ball part serves as a transition to the next section. *'''39-47%:''' Next comes another simple ship section along a spiky corridor into a cube. The next cube part involves the player trying to go through a corridor avoiding hazards using an area filled with yellow orbs (similar to Darnoc's first level Gravity Field), a similar field of blue orbs following shortly after. *'''47-80%:''' Gameplay is continued as a cube, once again traversing simpler structures. Memory is more present in this section: a fake blue pad, a fake route going through the top, and a blind blue orb the player needs to hit at an auto part. *'''80-90%:''' After a yellow pad and orb transition, another simple ball section follows. *'''90-100%:''' Even simpler cube gameplay continues until the end. Two paths emerge near the end of the level, but the section is cut short.
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