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Keres
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==Description== ''The first half of Keres is a buffed, slightly altered version of Erebus. As the first half is a buffed version of Erebus, ilrell's gameplay for the original level carries over. For information on the gameplay of the first half, see [[Erebus#Description|Erebus]].'' *'''0-5% (Salamander):''' This part is a buffed version of 0-8% in Erebus. The first part of the mini-ship has obstacles to dodge, unlike Erebus. *'''5-8% (MakFeed):''' This part is a buffed version of 8-13% in Erebus. *'''8-15% (Don):''' This part is a buffed version of 13-22% in Erebus. A short ship dual was added when flying through the Clubstep monster. *'''15-21% (RealVet):''' This part is a buffed version of 22-32% in Erebus. *'''21-26% (Firs):''' Like the original level, there is a short automatic segment containing the level's title screen. The one for Keres was made by Firs. *'''26-29% (Majkomar + Esencia):''' This part is a buffed version of 40-44% in Erebus. *'''29-34% (Esencia):''' This part is a buffed version of 44-53% in Erebus. *'''34-40% (StarkyTheSalad):''' This part is a buffed version of 53-61% in Erebus. There are no mirror portals, however. *'''40-44% (Zimnyte):''' This part is a buffed version of 61-68% in Erebus. A dash orb was added in the wave gameplay. *'''44-50% (Avati):''' This part is a buffed version of 68-76% in Erebus. *'''50-53% (Woom):''' This part is a buffed version of 76-81% in Erebus. *'''53-57% (ViRuZ):''' This part is a buffed version of 81-88% in Erebus. *'''57-64% (Isane):''' This part is a buffed version of 88-98% in Erebus. After the quintuple spike jump, the extension begins. ''The second half of Keres is an extension. This part contains some fast-paced gameplay and duals. Just like the first half, the gameplay was created by ilrell.'' *'''64-71% ([[CuLuC]]):''' The extension begins with CuLuC's part, containing fast game-mode changes and sloped objects. The part starts with two cube timings, followed by a tight mini-ship. After going through a teleport portal, the player becomes a cube that changes to a UFO after one timing. Next is an extremely short mini-ship that launches the player into a dash orb. The dash orbs lead the player to a tight wave, followed by many fast spider timings. The part ends with some wave spam. *'''71-78% (SyQual):''' SyQual's part starts with a mini-ball timing followed by some UFO timings, hitting jump orbs. The part then slows down as the player holds down on dash orbs in a mini-wave symmetrical dual, directly before some fast-paced timings with gravity portals and a spam at the end of the dual. After a short straight-fly ship segment, the player enters an automatic blue pad transition. *'''78-86% (Unerve):''' Unerve's part is a long and tight asymmetrical dual with all game-modes except for robot and UFO. The dual begins with a mini-cube and a mini-ball. Next is a mini-spider and a mini-ship. After some fast timings, both icons become a mini-wave for two more timings. Then, one wave becomes a mini-cube, while the other icon remains a wave. Both icons then briefly become mini-balls before a wave and a mini-ball dual. After the player exits the dual, they become a wave and must go around sloped structures and spikes. *'''86-96% (Gaudium):''' Gaudium's part begins with some cube timings before some mini-cube timings. The player briefly changes into a ball before becoming a mini-cube again. Next is some mini-ball timings before another dual-wave with gravity portals and a mini-wave spam at the end. The level ends with an extremely tight black orb timing, followed by a short automatic segment leading to a final sextuple spike jump. *'''96-100% (HJfod, End Screen):''' HJfod's end screen displays the creators and the verifier with green and yellow gears in the corners of the screen.
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