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==Description== *'''0-30%:''' Necropolis immediately begins with a normal-speed difficult cube section containing a couple of tricky spike-based timings and a quadruple spike. A ball segment with many precise timings follows. Next, it shifts to a moderately difficult ship sequence that requires straight-flying skill and control. It then switches back to a cube section featuring a fake mini-portal and numerous fake spikes with invisible platforms above them, a signature feature of Neptune's harder Demons. The player must find out which spikes are safe to jump on. If the player gets through this, they enter a moderate mini-UFO segment with several tricky gravity changes. Afterwards, the player quickly transitions into a very irritating mini-ball segment with orb timings, a couple of quick speed changes, and precise timings. After the mini-ball part, the player switches into a normal-sized cube section. Throughout this part, there are numerous orbs and spikes. The player must memorise which orbs to hit and which to skip, as there is not enough time to anticipate obstacles. *'''30-59%:''' The player goes into a ship sequence where the player must navigate through several narrow pillars while going through numerous mini and gravity portals, ending with an orb timing that causes the player to fly over a tall hill of spikes. Next is a cube section similar to the one before (19-29%), but this time set upside down. Like the first one, the player must memorise which orbs to hit and which to skip, as there is not enough time to anticipate obstacles. Next is a short, triple-speed mini-ball segment that is thankfully far easier than the first two ball segments, lasting only a few seconds but featuring some tricky timings that may throw off the player. It quickly transitions into a much easier half-speed mini-cube section with fewer trolls, and is a break for the last leg of the level. At 55%, the player enters an easy normal-speed and normal-sized cube section that features three pairs of spikes (one on the ground and one hanging in mid-air attached to a block and chain decoration), with a blue pad directly in front of each one. Here, the player must hit the second blue pad to land on an invisible platform covering the second overhanging spike, then fall up and hit four yellow orbs to clear the section. *'''59-87%:''' The player then switches to a UFO segment with numerous gravity portals positioned in very tight openings. Here, the player must time their UFO well to get through. After this, the player gets barraged by a difficult part of the level. The player is greeted by a ship sequence, followed by three difficult ball segments that you have to time very well, two ship segments, a cube section, and a UFO segment, all of which require precise timings and good straight-flying to clear. If the player makes it through, they enter an exceptionally difficult cube section. This section is notorious for extremely awkward timings, very tight jumps, and lighting designed to troll the player on their way to the end of the level. Later, the player encounters three quadruple spikes that require precise timing. *'''87-100%:''' After this, the player goes into the final ship sequence. The first part of the final sequence is a ship segment where the player must navigate narrow passages while entering and exiting anti-gravity and transforming into mini form. It then switches to a mini-ball segment, which requires precise timing and is probably the most troll-ish part of the end of this level. After the player overcomes this, they enter a half-speed mini UFO segment, and the level's name, 'NECROPOLIS', appears in blocks, signalling that the player has beaten the level.
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