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Poltergeist
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==Description== Poltergeist begins with a simple memory cube section with a few jumps and tricks. A trivial ball section follows, featuring some saw blades. Another cube sequence comes next, including orbs. During a build-up before the drop, repeating blue pads pair with invisible size portals. It is the first sign of a later update. The player then faces two double-spikes, which signal the upcoming beat drop. When the beat drops, the difficulty spikes. The player enters one of the game's most notorious wave segments. Played at triple speed, this segment has awkward timings, tight spaces, and fakes. The first segment focuses on precise click-control and timing in tight spaces. Next, the ship sequence at 50% requires straight-flying skill. Afterwards, the player enters a half-speed cube section with background text that reads, 'TAKE A BREAK'. This part features five sets of double-spikes. These spikes suddenly appear and then slowly fade. Another wave segment follows, which is easier than the first. This segment features larger spaces and a more forgiving first half. It concludes with a tricky mini-wave section at triple speed through multiple tight spaces. The level ends with a simple cube section at normal speed. A large 'GG' appears, then two final yellow orbs. At the end, the word 'ANDRO' appears, along with a quadruple-speed quadruple-spike jump.
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