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==Description== *'''0-31% (EndLevel):''' Promethean begins subtly but instantly increases to double speed right as the player jumps over a wide array of spikes. After hitting the double-speed portal, the player must hit a green orb, which teleports the player into a blue orb. If the player continues to hold, they jump into a black orb, which launches them into a pink dash orb and a blue orb. After jumping from a platform, the player enters a mini-ship portal. However, first, they are instantly launched into a big-sized portal by a few yellow pads. Not only do these yellow pads lead into the big-sized portal, but they also lead into an anti-gravity portal, a straight-fly, and a green orb to end off the straight-fly. The green orb leads to a teleport portal that transports to a quadruple-speed upward straight-fly that lasts around two seconds. To end the straight-fly, the player is led into a UFO portal where they must click twice to pass through. Afterwards, the player enters a wave portal. The following section is very similar (gameplay-wise and decoration-wise) to two other EndLevel creations, those being [[Aerial Gleam]] and [[Aquatic Auroras]]. The gameplay features a little wave manoeuvring with many anti-gravity portals and two speed changes, while the decoration features a mini spike on every edge. After the wave section, the player goes into a UFO section. It begins with two synced green orb timings, leading to a pink orb. The pink orb sends the player into a somewhat confusing array of anti-gravity portals, with a single green orb at the bottom. To follow through this segment, the player must hit the first yellow portal, the green orb, the second blue portal, the third yellow portal, and the final blue portal. After timing the last jump in the array, the player must hit a green orb that leads to a pink orb. Then the player must repeat the same thing (the green orb and the pink orb array). *'''31-61% (RealVet):''' After the UFO section, there's a somewhat long ball section. It starts with two clicks that lead to a black orb, then two more clicks, and four more. After the fourth click, the player must hit a green orb to move between two blocks. If the player clicks again, they head towards a blue orb that goes into a few yellow pads. The yellow pads all lead into a quadruple-speed portal, instantly preceded by a cube portal. After entering the cube portal, the player must time a blue orb and a green orb while a large screen constantly blinks, obscuring the player's vision. While it blinks, the player must hit a pink orb, then jump into a blue orb that leads to a green orb. Then, the player enters a two-second automatic segment that ends with a yellow orb, a green orb, a blue orb, and a jump. The speed proceeds to slow down to double speed, and now the player must traverse through another ship section with constant upward/downward flying and a few gravity portals/speed portals. Next is a brief double-speed robot section that begins with the player needing to project themselves upwards, then timing a jump to hit two orbs: one pink and one green. *'''61-73% (river + Connected):''' The green orb leads the player into a triple-speed mini swing-copter section with considerably tight spaces and perfect timing. Afterwards, the player teleports to the very bottom of the screen. They become a ship, double speed, and launched into a triple-speed straight-fly. After the triple-speed straight-fly, the player must traverse a double-speed [[Clubstep]] monster that features a brief downward straight-fly and an upward straight-fly. This ship section concludes with another downward straight-fly. *'''73-100% (EndLevel):''' As the song becomes quite a bit eerier, the level becomes significantly darker and slower. First, the game mode switches to a mini-cube, and the player must perform a blind jump, then be slightly projected into a green orb that leads to a blue orb. Then, after the player jumps again, they get launched into two blue orb timings. The second blue orb timing leads into two pink orbs, another blue orb, a jump, and a pink dash orb. After holding for a bit, the player must fall onto another platform and jump into a green orb and a pink dash orb. Finally, the player is led into a tight ship section, which, similar to 50%, features constant upward and downward flying. However, this section features many more gravity portals. At the very end of the ship section, the speed accelerates to triple speed, and the player becomes upside down. It once again accelerates to quadruple speed. Two structures featuring a 'G' and a few spikes appear, and the level ends.
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