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Psychosis
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==Description== The beginning of Psychosis is moderately difficult, requiring several tricks, precise timing, and straight-flying. The level becomes slightly harder near the drop as speed increases and more sequences are introduced. Each part has a specific game-mode: *'''Cube:''' Quadruple/quintuple spikes at triple speed, mostly timing. *'''Ship:''' Tight corridors with many gravity and size portals, and straight-flying. *'''UFO:''' Tight spaces, several parts with spamming, and timing. *'''Ball:''' Many spikes and orbs, mostly timing and memorization. *'''Wave:''' Somewhat tight spaces, size, and gravity portals, mostly timing. The level ends with a simple yet annoying fast-paced cube section. It is very similar to Firewall's first one.
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