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==Biography== Topala was studying civil engineering when he first began exploring video game development, having only basic programming knowledge at the time. He described creating his first game [https://www.newgrounds.com/portal/view/538433 Bounce ball thingy] as '<nowiki/>''a fun side project that might even get me a little spending money.''<nowiki/>'<ref>[https://www.gamasutra.com/blogs/RobertTopala/20150211/236258/Prioritize_players_and_their_experience_to_succeed_in_gaming.php Prioritize players and their experience to succeed in gaming]</ref> It was the experience in developing puzzle games that helped him as he developed Geometry Dash over four months, along with the inspiration from platformer games he grew up playing such as ''Super Mario Bros.'' and more recent iOS titles including ''The Impossible Game'', ''BIT.TRIP RUN!'' and ''Super Meat Boy''. Topala credited the community following of Geometry Dash for helping the game grow and evolve through their support and feedback. The [[Level Editor|level editing]] and [[User Levels|sharing]] features enabled players many creative opportunities, as well as Topala, who innovated throughout the game's flow of updates. The integration of the now-defunct ''Everyplay'' gameplay video-sharing service also contributed to spreading word of the game. Geometry Dash and its lite version, along with later expansions, soon climbed in popularity and achieved millions of downloads worldwide. {{Quote |quote = There really was no detailed plan for [Geometry Dash]. It simply started as a template with a cube that could crash and jump. Through different iterations I then kept adding more and more features and content until the game felt right. |originator = Robert Topala |attribution = [https://www.cultofmac.com/285251/geometry-dash-robert-topala Cult of Mac] }}
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