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==Description== *'''0-10%:''' Sidestep begins with a simple half-speed mini-cube section containing a few easy jumps. In this section, the player can turn off special effects to improve performance. *'''10-15%:''' The level transitions to ship gameplay. This section contains a couple of gravity- and size portals. *'''15-21%:''' Afterwards, a bit of ball gameplay appears. This section features basic gameplay that finishes with gravity portals and orbs. *'''21-39%:''' After an automatic transition, the beat drops, and the player begins to change game-modes as follows rapidly: wave, UFO, cube, ship, ball, wave, cube, UFO, wave and ball, with each game-mode lasting no more than a couple of seconds. After the last ball segment, the player transitions into a brief double-speed cube section that contains a couple of sets of triple-spikes. *'''39-56%:''' The player jumps into another deluge of game-mode transitions at triple speed, although the transitions are a bit slower this time. Here, the ship sequences and the UFO segments need quite a bit of straight-fly skill and dexterity to pass. *'''56-73%:''' The player enters a double-speed dual-cube segment with numerous moving blocks and constant size portals. It also contains a dual-cube and ball segment consisting of orb timings and gravity portals. *'''73-92%:''' After an automatic transition, the player enters a triple-speed ship sequence that requires some sense of straight-fly to pass. A fast and tricky cube section follows, which soon changes into wave, UFO, wave, and a cube section. *'''92-100%:''' Finally, the player enters a tricky half-speed ship sequence. After some spike-dodging, the level ends with pixel art of the level's name and the creator's name.
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