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==Description== Space Invaders begins with an intro and normal-speed cube gameplay. The screen is cut into a square as the gameplay is shown inside a 'Gboy Color' console. Afterwards, the screen transitions to a city with double-speed gameplay. The cube then breaks into a building, with a table and a plant inside. Behind that is another cube just looking at the player, before turning back as the cube exits. It turns into a spider, with somewhat tight gameplay, but not too hard. The player then breaks through the glass of another building, as it has mini-cube gameplay. The scene transitions into a triple-speed robot with the screen zoomed out. The jumps are a bit tight, and the player soon hops on top of a train, where they have to jump over signs and eventually end up in a train station with just a pair of jumps, one of them being over a cube's pointy hat that works as a spike. Afterwards, the robot turns into a ship, with easy gameplay before becoming a cube again. The song calms as the camera zooms in on a TV playing a news report about a UFO sighting. The player appears on this TV as a mini-cube and must avoid obstacles shown in the background. Then, the player becomes a normal-sized cube at half-speed as the pre-drop begins. This part features easy gameplay that culminates in the player hitting multiple pink orbs, which lead to a red orb, as a red alien spaceship appears in the background. The level's title appears, and the song hits the drop, starting with triple-speed ship gameplay, followed by a mini-wave in which the player must avoid red cubes with green wings by going up and down in a pattern. After hitting two green orbs as a cube afterwards, the player becomes a wave and must hit a green dash orb first before following a pattern indicated by green dots, which is then followed by a ball then another cube that ends with the player getting launched by a hammer into a short and reversed mini-cube section, followed by a spider part as the player enters an elevator in a short break. The player is then launched into a triple-speed UFO section, followed by a mini-UFO section after a very brief green dash orb input as a cube. During the mini-UFO, there is a teleportation section where the player must time their inputs to the circular portals to teleport successfully. A cube with an upward slope and a single black orb input brings the player to a ship part where they must avoid obstacles emerging from the ground and a green laser, followed by a red orb input into a mini-size portal, then a cube portal, then back to the ship but at normal size, where a yellow orb input and two green orb inputs must be made. The ship part ends with obstacles, including rocks, and a submarine levitating above the water as the red spaceship fires a laser at the water below. The drop ends as the screen is cut to show the gameplay inside the Gboy Color once again. This part starts with a normal-speed mini-cube, then a mini-spider, followed by a double-speed normal-sized robot with the same teleportation mechanic as the ship part before, along with pipes that transport the player here and there. A cube section with similar gameplay follows this. Next is an asymmetrical dual cube that becomes mini after halfway through the dual, which ends with both mini-cubes jumping on platforms, and the player must hold until they reach a pipe that both cubes enter. The following part takes place in 'Take A Break' mountain, featuring swing copter gameplay that later introduces floating rocks as obstacles. There are also floating trees in this section, but they serve only as decoration. After the swing copter ends, a mini-cube part follows, featuring a red cube wearing an eyepatch narrating the lyrics of the song. Afterwards, there is a half-speed, normal-sized ship with spikes protruding from portals as obstacles. It eventually speeds up to triple speed as the player enters a cannon and is launched into the next drop, where a red alien figure is introduced as the 'Final Boss'. At the second drop, which is a boss fight against the red alien, the player faces a wave section with upward gameplay, where they must release to go left and hold to go right. In contrast, the alien uses a variety of attacks to destroy the player, such as firing lasers from its eyes, sending demon cubes at the player, or firing a gun at them. The same kind of gameplay continues after this, only the boss now uses new attack methods, such as launching a building at the player, while still using some of its previous ones. During all of this, the alien leaves behind a star trail emitting from its chest to guide the player through the boss fight. Eventually, the player lands inside a building as a cube, in what appears to be a meeting with several other cubes, with the same red cube with the eyepatch from earlier narrating the lyrics once again, followed by the player being launched out of the building, with the alien boss peeking out from outside. The player must hit four yellow orbs, then a ball, then a wave, then a mini-wave, then a normal-sized wave again. A very brief auto cube transitions into a robot, then a ship, which ends with a cube portal and a green dash orb that the player must hit, followed by a spider part that becomes mini during it. After another cube and dash orb transition, the player is taken into an upward auto wave and is knocked by the alien boss using a building to the right of the screen. The final part is a cube with fairly easy gameplay: the player lands on the wall of a building and ascends it, with the camera angled to the side. The cube then becomes mini as the player transitions into a robot, breaking into the building and exiting on the other side, with the camera angle changing again. This robot part also has fairly easy gameplay. Then the player becomes a cube again, becoming an upward wave once more, with the same gameplay as the second drop, featuring the alien boss again, climbing the building as it chases the player. In the end, a cutscene plays in which the player escapes the boss, and the red cube with the eyepatch fires a laser at the alien from a helicopter. The credits then appear, cutting the screen again to the inside of Gboy Color, with cubes from the level visible in the corners. Subwoofer, the creator of the level, is first credited, followed by the playtesters and others, then a special thanks list, as the screen changes to black, ending the level. ===Shop=== The shop is a unique mechanic in Space Invaders. If the player crashes at any point in the level, they earn points based on where they crashed (later deaths give more points), and this also opens a shop where those points can be spent on cosmetics. The shop can be accessed at the start of the level by falling in a specific section indicated by a sign reading 'Shop' and a hand pointing downwards. The cosmetics include hats, pets, and flags. The player does not gain points in practice mode. When they crash for the first time in practice mode, the level will notify the player. The player's points and cosmetics are refreshed whenever they quit the level.
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