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==Description== *'''0-5% (Terron):''' SubSonic begins with a normal-speed cube section, where the player must hit orbs with some difficult timing. The player then goes through a short UFO and robot section, then enters a ship sequence with numerous tight spaces, and ends with a final cube segment featuring even more orbs. *'''5-14% ([[Ggb0y]]):''' The theme of this section is purple, blue, and pink, much like his parts in [[Supersonic]] and [[UltraSonic]]. This part begins with a double-speed robot with hazards covering a low ceiling, forcing the player to control their jumps well. It then leads into an extremely tight straight-flying section, followed by another robot segment. Next, it leads to a tight wave section, then a triple-speed mini-spider, and a ball. The part ends with a confusing memory mini-cube section. *'''14-25% (Xcy-7):''' This part begins with a quadruple-speed mini-wave segment with gradually tightening spaces and an abundance of gravity portals. Next, the player enters a ball section with difficult timings in the gravity swaps and orbs, and there are also some size-changing portals throughout the section. *'''25-36% (Evasium):''' Still in quadruple speed, this begins with a cube section that features many moving blocks that the player must land on, or avoid. Next, it leads to a short spider section, followed by another cube section with more moving blocks. Then it goes into a short ship sequence, followed by a UFO sequence with size changes and teleportation portals. After that, it goes into another cube section with dash orbs, and then a robot section with some more moving hazards. The part ends with a ship sequence featuring Evasium's name, followed by a tight wave segment. *'''36-45% (Dudex):''' This part continues from Evasium's wave, still in quadruple speed. There is a small section that uses D blocks, allowing the player's wave to touch the floor and ceiling, but there are still spikes to avoid. Next is a cube section with some orbs, and then another wave sequence with more D blocks. After this, a spider segment with numerous speed portals changes the level's pace in sync with the music. *'''45-53% (Viprin):''' Following the rest of the Sonic series, Viprin's part is a memory ball segment. It is similar to his part in HyperSonic, but features tons of moving orbs and platforms, and the player constantly flashing in and out of visibility. Throughout the memory ball segment, the speed continually changes, mostly to quadruple speed. It ends with a short auto ball segment. Viprin's name is seen at the beginning of his part. *'''53-62% (Rustam):''' This part begins with a triple-speed cube section with numerous moving hazards and orbs. It leads to a ball section with the same concept. Next, the player enters a ship sequence in which they must enter a teleportation portal. This portal leads to a dual-cube section featuring Rustam's name and the art of ''Sonic the Hedgehog''. After this, the player enters a tight wave section, and another cube section, and the part ends with one final ship sequence. *'''62-71% (TheDevon):''' This part begins with a fast-paced cube section full of slopes and orbs to transport the player. There is then a UFO segment with many gravity changes. After this, another cube is slightly slower-paced and features more orbs. *'''71-77% (Pan):''' This begins with a mini-cube/ship mixed dual segment. The cube is required to follow a relatively linear path of simple jumps and orbs, and the ship must stay close to the platforms that do not have any spikes to avoid crashing. The dual then ends, leaving the player as a single cube that must hit more orbs. The end of the cube features Pan's name with wings. The part finishes with a half-speed wave segment, which requires avoiding pillars topped with spikes. *'''77-87% (Sumsar):''' This part begins with a very short but auto ball segment, featuring Sumsar's name. It then transitions into a triple-speed spider segment with several quick timings. Next, it transitions into a ship sequence with several mini and regular-sized portals all at triple speed. It then transitions back into another triple-speed spider segment, much like the first one. After this, it transitions into a quadruple-speed robot segment with difficult jumps, followed by a short auto section. *'''87-100% ([[Jeyzor]]):''' This part begins with an incredibly complex dual segment in quadruple speed, hinting towards Jeyzor's 'Machine' series, which also features many complicated dual segments. The player must hit orbs, activate triggers to open doors, straight-fly, and more. It is not easy to keep track of these features. The dual ends with a singular ship where the player must hit more orbs to fly over hills lined with spikes. It transitions to a ball section with somewhat difficult timings, then to a spider with harder timings. The part ends with the player becoming a robot, going through a brief auto before hitting some more orbs, and then a double-speed mini-wave segment. Finally, the level ends with a logo made by Terron.
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