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The Hell Factory
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==Description== ''Note: If a player's name is italicised, the player has created gameplay in the section featured. If a player's name is underlined, the player has created decoration in the section featured.'' *'''0-24% (Reple):''' The Hell Factory begins with a mini-UFO segment with very precise timings; this first part is considered to be very confusing. There are many spikes around, and it is impossible to tell which are real and which are fake, making this part entirely memorisation. The next section of the UFO is far easier, as the obstacles are all visible. The next part is a half-speed wave segment with many spikes and confusing timings. Halfway through this wave, the screen goes completely dark, signalling the 2.0 design. The wave has a very tight space followed by fake lines, one of which uses a 2.0 design to be even less conspicuous. The wave switches to a dual cube that is briefly normal size, but then quickly turns into a moderately difficult mini-cube that requires good memorisation of the inputs. *'''24-28% (Aeidux):''' Aeidux's first part then comes with a very difficult ship sequence, as it is a triple-speed mini-ship with gravity portals and invisible spikes. *'''28-36% (Luneth):''' The player enters a double-speed wave with many obstacles and a gravity portal to throw them off. The player then switches to a quick, but moderately difficult cube with some tricks and a few crucial timings. *'''36-48% (Zelda):''' This part is a straight-flying ship segment, which leads into a second double-speed wave. There are many thorn balls and obstacles in the way, but the player must keep in mind that the pitchfork decorations are not solid. The pulsing diamonds are not obstacles either. After this wave, an even harder wave with different gameplay emerges, requiring the player to navigate very tight spaces at half speed while switching between sizes. The wave's end is considered very hard, as it quickly speeds up and requires going through a very tight passage where spikes can cause the player to crash if they do not pay close attention to where they are. *'''48-63% (Ryan LC):''' Afterwards, the player enters a highly difficult triple-speed mini-cube section with many invisible gravity- and mirror portals featuring orbs and hard-to-see blocks that make this part almost entirely memorisation of inputs. *'''63-74% ([[WOOGI1411]]):''' Then, the player enters a very difficult ship sequence with gravity portals and orbs. The ship then switches to a UFO that requires crucial timing and features size and gravity portals, followed by a mini-cube with equally crucial timing, a notable feature in many of WOOGI's levels. *'''74-79% (Aeidux):''' Aeidux's second part involves the player entering a ball segment with precise timing. It may seem easy, but anxiety and other factors may cause the player to fail the crucial timing of this part. *'''79-83% (''Miner'' + <u>Yuri</u>):''' A short ship sequence with a hard-to-see spiked passage featuring blue orbs. Getting the timing right is crucial here. A message appears, designed by Yuri (aka Minus). *'''83-95% (''Hermes'' + <u>Yuri</u>):''' This part remains at double speed. The first segment is a mini-ship, while the second is an upside-down, normal-sized ship sequence with many gears and spikes throughout the area to make the player crash. Many players have failed at this part of the level. *'''95-100% (Koreaqwer):''' Lastly, the player enters a half-speed cube section that contains two obstacles, both of which the player must jump over, and a list of the people who helped create the level. Then, the level ends with a note that says "Verified by Powerbomb" and three free user coins.
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