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The Rupture
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==Gameplay== *'''0-15%:''' The Rupture begins with a normal-speed cube featuring six blue pads that follow a precise timing. Afterwards, it speeds up to double speed; the cube part features memory parts as the player hits the blue orb, and the blue pad also contains green, yellow, and pink orbs. However, the player should not use any of the three. The player hits a pink orb that contains a gravity portal, then only hits the black orb after jumping over the ceiling that contains another gravity portal, except for the green orb, which contains another gravity portal. Next, after the player hits the blue pad, which leads to two routes of orbs: one, the green and blue orbs; and another, the two green and one yellow orbs. Then, it features a triple-spike jump with a small spike without hitting the dash orb, and then afterwards, the player hits the pink orb that follows the timing. Next, it enters the ball part with very precise timings, including the teleport portal. The ball part, however, lasted only briefly after it followed the cube part again, which contains only one memory part because the player only hit the yellow and pink orbs, not the green orb. Next, the player follows a robot part with a slight memory, since the player only hits the first and third blue orbs, then follows a green orb and a dash orb, though the player hits the dash orb rather than the green orb. A very tight wave sequence also followed this before the player ended in another cube part. The player must jump to the teleport pad rather than fall into the spikes, as a decoy to trick the player, followed by more difficult timings. *'''15-30%:''' The player then goes into a triple-speed ship part with various very tight sections, including moving hazards, orb timings, and gravity and size portals. It also includes slopes at 18%. A cube part section with a size portal at the beginning also contains various timings, orbs and gravity portals. Next, the player enters a mini-UFO section at double speed, starting with a pink pad at the beginning and many gravity portals, then a single pink orb at 25%, two blue pads, and another pink pad at 26%. Then there is an extremely tight wave section at normal speed, an auto-cube part at half speed, and a yellow orb at the end at double speed. *'''30-46%:''' Next, the player then enters a triple-speed ball part with some portals and timings, though you can skip the first blue orb and an extremely tight mini-ship part with a gravity portal in the middle, followed by a mini-cube portal with a yellow orb, also with some timings. The player then enters a mini-ship part again with moving spiked blocks, followed by a UFO part that includes some timings and also a spam section at 45%. Next is a cube part with timings at the first half of the section, and an auto part at the second half of the section with three texts that all say 'Go!'. *'''46-63%:''' The player now faces a triple-speed dual-wave section, though it contains a mini-portal beforehand. After that, it contains a cube part at half speed, then back to triple speed. The second wave turns into a robot, then a ball, and the player goes to half speed; the player must hit the yellow orb, followed by a ball timing. There are some gravity and size portals throughout the first dual part. The player then enters a ship transition with triple speed, followed by some gravity portals, straight-fly sections, and moving spiked blocks. After that, the player enters another dual part and then hits the black orb. The player now faces another dual segment of the level. This time, a combination of ship and wave transition. The ship part contains gravity portals and a lot of pink orbs, while the wave segment is just a tight wave section. Then it enters the dual-cube segment, with various timings, orbs, and gravity portals. It concludes the second dual of the level, in which the player enters a ball part with some memory-based timings and gravity portals and must hit and hold the dash orb to enter the cube part with a gravity portal and a pink pad beforehand. *'''63-79%:''' The player goes into an easy cube part with sync gameplay, with some timings and blue orbs, then it follows into a UFO part that also contains sync gameplay with gravity portals and a pink orb, then the player enters the robot part again with difficult timings as well as only one gravity portal and one green orb before the player faces with a tight ship part with gravity portals that syncs with the song followed with a green orb and a yellow orb. Next, the player faces the spider part at double speed with precise clicks that also contain a blue orb and a pink orb; however, at 74%, there is a part containing an invisible spike above the real path below. This part tricks the player again into thinking it is going upwards, though the player must go down with additional timings before entering the auto cube part. Then it enters at half speed with a pink pad and a blue pad, along with one green and one yellow orb, since this part includes a few timings after the auto part. *'''79-100%:''' The cube part then follows at a triple speed again with a black orb, with a fast-paced wave section, although it contains a cube part with teleport portals in the middle, followed by a tight mini-wave segment. The player now faces a fast-paced UFO part with many gravity portals, followed by an auto cube part again with a green orb before going into another wave segment with small auto parts in gravity portals. However, the middle contains the actual tight wave segment other than the auto ones, followed by a tight ship sequence that constantly goes into size portals and a gravity portal in the middle. Then, the player faces another spider part with precise clicks and orbs before going into the dual-spider part. After the player hits the black orb with a teleport pad above, this part also contains a yellow orb above and a black orb above, and the player must do a spider click while the other spider is airborne. The player faces a dual-wave with the same gravity, which transitions into a single-wave with fast-paced CPS and quadruple speed. The player then proceeds to the final section, which features straight-fly sections with a few constant-size portals and gravity portals, as well as moving spiked blocks. However, the last part is a semi-auto cube section where the player must hit the yellow orb at 96%, and five 'LOL' texts appear before the level ends.
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