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Tunel Retransmitido
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==Description== *'''0-22%:''' Tunel Retransmitido begins with a UFO and cube section, primarily focused on the use of orbs. Orange and red blocks spiral and fade in as the player approaches, creating a customised proximity fade without a trigger. The section also contains line art of blue cobwebs, green tombstones, jack-o'-lanterns, and fences. Shrivelled white hands and bats flapping their wings are shown with flipbook-style animations; the former also acts as a hazard for the player to avoid. The northeast corner of the screen also contains a full moon and a witch silhouette. *'''22-32%:''' The player is transformed into a wave and must pass through corridors utilising the same proximity fade used in the first section. Once complete, the player becomes a cube at 30.75%, and must hit three spider orbs followed by one red orb in quick succession (henceforth referred to as a ''4-orb transition''); failure to click all orbs blocks off a ship portal and the transition to the next section. *'''32-53.5%:''' After changing into a ship, the background and block design change to a plum colour, depicting line art of a chandelier with four candles in it. Only the moon from the first two sections remains. This section contains numerous rectangular blocks with angry pumpkin faces slamming into the ground. They serve as obstacles to avoid crashing into until 42.5%, when the player enters a ball portal and must use the surfaces of the blocks to survive. The section ends with a transition into a UFO portal. Both game-mode changes are locked behind separate four-orb transitions. *'''53.5-64.75%:''' The chandelier and moon both recede as the player enters a UFO section with prominent pumpkin decorations on several structures. The player must click each jump indicator and orb. Only the orbs at 57% are skippable; others are blocked by circular hitboxes that will only disappear if the orbs they are tied to are clicked. *'''64.75-75%:''' After another four-orb transition, the player enters a spider section with similar decoration and gameplay, except for instances of multiple orbs tied to the same hitbox. It is impossible to skip any orbs in this section. *'''75-85.75%:''' The atmosphere changes to a forest containing maroon structures and a blood-red crescent moon in the background. Gameplay in this section is simple, only requiring three green orbs, three single-spike cube jumps, and three more orbs. A large pumpkin face flashes on screen in sync with the beat as the player traverses both orb triplets. *'''85.75-100%:''' The final section of the level is a slow-speed wave sequence with pumpkins and orange brick tower designs present inside the structures. Unlike the previous wave section, the player can slide on both flat and sloped surfaces. Gameplay concludes at 96%, leading to a simple end screen.
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