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Windy Landscape
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==Description== Windy Landscape begins with a simple mini-cube section featuring a few timings. Next, the player enters a moderately difficult ball segment with trickier timings, followed by a mini-ship sequence with an awkward transition and a flying section due to gravity portals. The transition to the relatively simple cube is also quite irritating because it can fail if the player flies too high, and it could be considered a bug. The next cube is reasonably straightforward, although the triple spike jump may get the player a few times, followed by a moderately difficult mini-UFO with tricky timing. Next is a simple mini-wave, but then a harder normal wave with fairly tight spaces. Then the player enters a double-speed cube section with tricky timings, followed by probably the hardest and most irritating part of the level: a ship sequence with lots of straight-flying, gravity and size changes in peculiar spots, and tricky orbs. Afterwards comes another fairly tight wave segment, then a UFO segment with even trickier timing, along with gravity portals. The UFO then shrinks and travels at half-speed as the music slows, with WOOGI1411's name at the top. The player must tap lightly once to hit a blue orb to avoid crashing into a spike in an otherwise auto segment. The music then drops and heads into the first dual segment. The dual sequences are in sync and symmetrical. However, the entire dual segment runs at triple speed the whole way through, and the decoration is very bright to try to mess with the player. The first cube segment is easy with only one timed jump, but the ball segment after has very tricky timings that require time to get used to, followed again by a slightly harder cube with more tricky timing, followed by a mini-ball with one click, which must be appropriately timed to avoid a bug that will cause the player to crash. It switches to a mini auto dual cube. A ship segment follows and is also tricky and difficult, with many fakes and gravity portals, a few orbs, and a fair bit of tricky yet straightforward straight-flying. Afterwards is another simple cube with a few timed jumps and a difficult half-speed straight-fly mini-ship sequence. The level then returns to double-speed with a cube with many tricky timings. It then switches to a difficult ship sequence, with an awkward transition and a weirdly placed gravity portal. It switches to a fairly easy cube with simple timings, then to an odd ship that is more timing-based than actually flying. The dual segment returns at double speed, still symmetrical and in sync. It starts as a cube, then becomes a ball with even trickier timing. The last ship is infamous for failing multiple players and is a straight-fly segment with an irritating gravity portal in the middle. The level then goes to a half-speed cube section with one final jump, with the text saying 'THX'. Then, the level ends with a smiley face, added during Update 2.0 by WOOGI.
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