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===Pause Menu & Editor Settings=== This menu contains various tools, as well as the settings that apply to the editor itself. Some are found inside the extra settings menu (indicated by the gear button) within the pause menu. <br> <gallery mode="packed"> Pause main.jpg|Pause menu Pause settings 0.jpg|Extra settings, pg 1 Pause settings 1.jpg|Extra settings, pg 2 Pause settings 2.jpg|Extra settings, pg 3 </gallery> {| class="wikitable" ! colspan="4" |Main Pause Menu ! colspan="3" |Extra Settings Menu |- !Checkboxes !Center Buttons !Editor Tools (Left) !Editor Tools (Right) !Page 1 !Page 2 !Page 3 |- |Show Hitboxes: Shows the hitboxes of every object that has one. The hitboxes' colours correspond to their object types: *Blue Hitboxes: Static objects, solid platforms, can only be rotated at 90Β° increments. *Cyan Hitboxes: Passable hitboxes, platforms that only have collision when landing on the side opposite the direction of gravity (if gravity is down, like default, only the top side has collision). Can only be rotated at 90Β° increments, can only be achieved through "Edit Group". *Magenta Hitboxes: GripSlope hitboxes, slope hitboxes the player doesn't slide off of, ''only works in platformer mode.'' Can only be rotated at 90Β° increments, can only be achieved through "Edit Group". *Red Hitboxes: Hazards, they kill the player when it touches one. *Green Hitboxes: Interactable objects; indicate orbs, pads, portals, coins, checkpoints, and pickups. [[File:hitboxes.jpg|270px|thumb|All the hitboxes, in the order listed above.]] |Resume: Returns you to the level editor. |Re-group: Changes the group(s) of the selected object(s) to the next free group(s), consistently keeping any matching groups; also changes group(s) (and for some reason itemIDs) used inside triggers. |Keys (PC only): Shows editor keybinds; as of 2.2081, these cannot be customized, though [[RobTop]] does seem to have plans to allow for that. |Draw Trigger Boxes: Shows cyan hitboxes around touch triggers and, for some reason, collectibles. |Swipe Cycle Mode: If you have swipe mode on, and the grid space you're selecting on has stacked objects, you cycle through the objects each time you select (as if swiping wasn't enabled). |Static Trace Arrows: Disables the arrows seen with the trace in/out options from moving. |- |Hide Invisible: Hides objects with an opacity of 0, whether through colour channels, the alpha trigger, or the "Hide" option (see "Edit Group" below). |Save & Play: Saves the level and takes you to main gameplay (this is where you play the ''real'' level). |Create Loop: Creates a spawn loop, a spawn loop is simply a spawn trigger setup that infinitely loops multiple triggers. |Build Helper: Re-group, without changing groups used inside triggers (I am not even joking it's almost the same thing) |Playtest Music: Enables music while playtesting. |Show Clicks: When playtesting, orange squares are shown when the player clicks, or when you activate a gameplay trigger for some reason. |rowspan="11"|β |- |Preview Mode: Shows the actual colours of objects and the BG, G, and MG. |Save & Exit: Saves the level and takes you back to the levels page. |AlignX: Evenly spaces out all selected objects along the x-axis, y-axis is ignored. |Copy + Colour: Copies an object and its colour. This isn't too useful seeing as copying an object already copies its colour anyways. |Duration Lines: Shows low-opacity white lines extending from triggers, showing their duration, a setting set inside triggers. |Hide Path: Hides the green path left behind by your icon while playtesting. |- |Preview Animations: Shows the animations of monsters and the rotation of sawblade objects. |Save: Just saves the level data. |AlignY: Evenly spaces out all selected objects along the y-axis, x-axis is ignored. |Paste + Colour: Pastes an object and its colour at your current editor position. |Playtest No Grid: Turns off the grid while playtesting. |Hide Particle Icons: Hides all particle editor objects, just shows the particles; they can still be selected & edited normally. |- |Preview Particles: Shows particle effects in the editor. |Exit: Takes you back to the levels page '''''without saving the level,''''' be careful. |Select All: Selects every single object in the current editor layer. |Create Extras: Creates solid outlines around the currently selected objects. |Enable Link Controls: Enables the Ignore Link, Link, and Unlink buttons in the editor (see "Buttons" above). |Playtest Smooth Fix: Enables smooth fix when playtesting in the editor (this is a main game setting). |- |Preview Shaders: Shows shader effects in the editor. |Toggle Music Guidelines: The circular button on the left, toggles the music guidelines in the editor (see "level settings for more info"). If there is a red circle with a diagonal line over the button, music guidelines are off. |Select All Left: Selects every single object left of your current editor position and in the current editor layer. |Unlock layers: If "Layer Locking" is on (see 6th column), and/or you've locked any Editor Layers, then all editor layers are unlocked. |Playtest No UI: Hides the editor buttons and the position slider while playtesting, except for the Playtest button (now Pause Playtest) and the Stop Playtest button that appears when playtesting. |Disable Paste State Groups: GroupIDs are no longer pasted onto objects "Paste State" is used on. |- |Show Ground: Shows the ground in the editor, if turned off the ground is visually replaced by a white line in the editor. |Help: Opens the official editor guide by [[Viprin|ViPriN]] and AutoNick. It's 206 pages long. |Select All Right: Selects every single object right of your current editor position and in the current editor layer. |Reset Unused: Resets colour channels not being used by any objects to white with 1.00 opacity, and makes them available as "Next Free". |Effect Lines: Shows cyan vertical lines under and above triggers that aren't touch- or spawn-triggered. |Layer Locking: Allows you to lock the current Editor Layer by tapping/clicking the number. Objects in locked Editor Layers cannot be selected unless linked to objects in unlocked Editor Layers or unless their own layer is unlocked. |- |Show Object Info: Shows information about the selected object(s) - such as colour, group, and position - to the right of the Preview Music button, below the Redo button. |β |New GroupX: Functions as "Build Helper", but in order from left to right (see next column, top). |Uncheck Portals: Unchecks the "Preview" checkbox on all gamemode portals (see "Edit Group") |Grid On Top: Moves the grid between the MG and G layers. |Auto-Pause: Automatically pauses when you start playtesting. This is useful if playtest is taking a while to load, and you don't want your icon to die immediately. |- |Show Grid: Shows the grid in the editor, disabling it ''does '''not''''' disable any grid-snapping behaviour. |β |New GroupY: Functions as "Build Helper", but in order from bottom to top (see next column, top). |β |Hide Background: Replaces the BG with a dark gray gradient that gets darker as you go up. |Start Optimization: Tries speeding up loading with start positions when playtesting. This is an experimental feature that is probably here for the same reason as "Auto-Pause". |- |Select Filter: Allows the deletion filters seen on the delete toolbar (on the right side) to also filter object selections, meaning you can only select what the delete filter allows you to delete. |colspan="3"|β |Hold To Swipe: When checked, holding anywhere for ~.35 seconds (7/20 of a second), swipe mode is temporarily activated (basically "hold + drag for swipe without swipe mode"). |Increase Undo/Redo: Increases the amount of time undo/redo may be used before the game stops bothering to remember what there is to be undone/redone. |- |Ignore Damage: Player receives no damage from sources that would otherwise kill the player, wave slides on surfaces. |colspan="3"|β |Buttons Per Row: How many buttons should be in each row on the toolbar. Minimum 6, maximum 12. |Increase Scale: Doubles the max scale limit and halves the min scale limit. (0.5β2 ββ 0.25β4). Max and min scale never affects the warp tool. |- |colspan="4"|β |Button Rows: How many rows of buttons should be displayed on the toolbar, can only be 2 or 3. |Small Warp Buttons: Shrinks the buttons that are dragged when using the warp tool. |} <hr>
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