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Abyss of Darkness
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==Description== *'''0-9% (Exen + CDMusic):''' Abyss of Darkness begins with a few difficult jumps in the mini-cube, as well as three UFO jumps. Then, the player becomes a ship, and now they must straight-fly through tight spaces while teleporting to the top of the screen simultaneously. Afterwards, the player switches to a spider, and the player must perform two simple clicks before entering a brief straight-fly and brief wave spam. Next is a difficult ball segment that culminates in precise dash orb timing. Following the ball, the player must complete a long straight-fly, preceded by a mini-wave section that becomes normal-sized towards the end. The part ends with a difficult cube jump. *'''9-20% (MegaSkill + DigitalZero):''' The next part begins with some automatic gameplay, and then the player must jump into a ball portal, which leads the player over a big spike. After this, the player must make precise clicks to pass through a short wave section. Then the player enters a dual section with a mini-ball on top and a mini-wave at the bottom. This segment contains two very narrow clicks. Next, the player transforms into a spider and must traverse through moderately tight timings. Afterwards, the player switches to a UFO, and the section features red-and-black orb timing. Following this, the player becomes a robot. This robot segment has three clicks, two jumps and one blue orb timing. The blue orb timing leads into a downward-sloped ship, which leads to another precise wave area. At the end of this part, the player becomes a double-speed big-sized wave, and they must spam through a tight space. *'''20-32% (Masterman + maxfs + Xolarzz):''' After the wave spam, the next part begins with a pink orb, leading to a challenging wave click. Afterwards, the player must click a somewhat memory-based series of orbs that leads to an auto. The player then must perform a brief but brutal straight-fly on the ship. After the straight-fly, the player must hit a green orb leading into another straight-fly. Then, the player becomes a cube, and they must hit a pink orb, a yellow orb, two pink orbs and a dash orb that forces the player into an anti-gravity portal and a triple-speed portal. After the player hits a black orb, they switch into a normal-speed ball, and the following segment contains a few timings that are not too difficult and a series of orbs. The part ends with a memory-based cube section. *'''32-43% (Exen + Wahffle + CDMusic):''' The following part immediately opens with a difficult cube jump, a robot jump and a green orb timing, also in the robot. Next is a short ball section containing severe ball timing and two blind orb timings. The second orb timing leads into a compressed ship straight-fly. Then, the player converts back into a cube, and they must jump onto a block with a red orb timing, leading to a difficult black orb timing. The black orb timing leads into another compressed ship straight-fly. Afterwards is a difficult but music-synced spider section. Following this, the player must jump (as a robot) into a green orb that leads to a single mini-wave click. Then, the player turns back into a cube and must jump into a dash orb. The player then transitions (as a UFO) into a series of cube timings. The part ends with a music-synced spider section once again. *'''43-52% (zml + GrenadeOfTacos):''' Then, the player becomes a ball, and they must perform two clicks and then proceed to hit two orbs, those being a yellow orb and a green orb. After this, the player switches to a ship. This ship has a pink orb leading to a black orb and a UFO jump. This jump leads to three orbs and then a very tight spider timing. Following the timing, the player must hit three orbs and straight-fly through a short space of spikes in the ship. After this, the player needs to hit a green orb and straight-fly through confusing gameplay. The part ends with a complex dual-sloped wave spam. *'''53-70% (Fenrrig + AlrexX + rynoxious):''' Finally, the drop starts. It begins with a sightless series of UFO timings and a few difficult ball timings. Afterwards, the player must perform some difficult wave spam and an upside-down straight-fly. Then, the player must complete some quick, tight wave clicks and traverse a precise spider section. Instantly after the spider section, the player must straight-fly between a set of spikes containing a speed change. Then, the player transitions swiftly into a precise wave section with a yellow orb timing in the UFO. After the wave section, the player converts over to a ball. This ball section contains three orb timings, and then the player switches to a UFO briefly before being led into yet another music-synced spider section. Then the player transitions to a UFO section after jumping over a triple-spike. This UFO section has a multitude of jumps, spam-clicking and a few orb timings. The part closes with a straight-fly and a pink dash orb. *'''70-85% (Fenrrig + RealVet):''' Directly after the dash orb, the next part opens with a half-speed ball section featuring a dose of difficult timings. Afterwards, the player flies downwards into a green orb that leads to two gravity portals. Next, the player must hit an array of orbs before clicking a precise wave dash orb. The dash orb leads into a long wave section with immensely difficult clicks. Then, the player must perform tight spider clicks, complete three robot jumps, and hit a yellow orb. The part ends with a very complex asymmetrical dual section and brief automatic gameplay. *'''85-98% (Exen + Grayrain + Iris):''' The final part of the level instantly begins with precise green orb timing. The timing leads into a ball section with a pink orb, a green orb and a black orb. Afterwards, the player hits a yellow pad in the cube, leading to a blue orb and a fast robot jump. As the player enters a spider portal, they must teleport onto a yellow pad that leads into a pink dash orb. The dash orb leads into a complex dual, and the player must hit a red orb in the UFO. Next, the player must perform two cube timings leading to a quadruple-speed wave segment. A series of three cube orb timings will transition the player into a perplexing and swift dual section. The part ends with a tight mini-wave section, an array of cube-orb timings, and three precise wave clicks. *'''98-100% (Hantein + BurritoGamerX + Celestia):''' The level ends with an end-screen featuring the names of every creator and the logo of the level.
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