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Aerial Gleam
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==Description== *'''0-34% (EndLevel + CuLuC):''' Aerial Gleam begins with a difficult ball segment that leads to a short ship section requiring the player to click and hold after a yellow orb and click and hold again at a blue orb. The ship part ends with a straight fly containing gravity portals in between. Next is a short auto cube transition that makes the cube bounce up and down from invisible gravity pads while lightning strikes appear on the screen (which some of the level's following cube transitions also mimic), leading to the drop. The drop begins with arguably one of the hardest wave sections of all time. The wave begins at quadruple speed (and contains a brief dash orb at half speed) before slowing halfway through, then changing to triple speed afterwards. The wave section also features several gravity changes. Then, there is a tiny auto-cube transition that leads into a second wave section containing difficult timings and several gravity-, speed-, and size changes. *'''34-63% (Antares + CuLuC):''' This part starts with a cube jump and a green orb that leads to another challenging wave with more tight spaces and difficult timings. After this, there is an auto-cube segment that leads to another wave, which in turn leads to a final auto-cube section before the next part appears. *'''63-83% (El3cTr0 + CuLuC):''' This part begins with another tight wave segment containing several gravity- and speed changes. It eventually leads to another auto cube section, which in turn leads to the last wave section containing the level's heaviest effects, with a lot of lightning effects, colour- and screen flashes, as well as shake effects. One last auto-cube section then leads to the final part of the level. *'''83-100% (Deadlox):''' The final part starts with a simple cube section containing a few orbs and timings. After holding a pink dash orb and timing a black orb while holding down, the player is led to a ship section containing a straight fly and two gravity changes. Then, a brief cube section with a single green orb click is followed by a ball segment with timings. Next, the player is led to a ship section at normal speed, with many sawblades moving slightly, followed by a final straight-fly section, after which the level ends.
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