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Antarctic Lights
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==Description== *'''0-14%:''' Antarctic Lights begins with a cube sequence, the first part of the pre-drop. The music is very calm and melancholic. The decoration is very bright in this section, with glowing obstacles and a background dyed predominantly cold blue, but also orange, mint, and purple. It features gravity and size changes, along with plenty of orbs. The player must manoeuvre between tightly packed obstacles, requiring precise timing. The sequence ends with a jump into the ball portal. *'''14-25%:''' The music in this section gets more intense, along with the difficult ball gameplay, requiring near-perfect orb inputs throughout. The level flickers with orange and mint colours. After hitting a blue orb, the player turns into a cube and jumps up into the ship portal. *'''25-37%:''' The music's beats get louder and louder. This ship sequence is filled with straight-fly and precise inputs and orbs, similar to those in [[Sakupen Circles (Diamond)|Sakupen Circles]]. After that comes a brief relief with a cube sequence and memory reminiscent of [[Sonic Wave Infinity]]; this section is very dark, and the player is unexpectedly thrown into the drop. *'''37-83%:''' The drop begins; extremely excruciating wave gameplay is presented to the player at mostly quadruple speed, with sometimes triple- and double-speed gameplay. The level's flashes are as intense as the song. As a wave, the player must hit ultra-precise timings, watch for near-invisible gravity and size portals, and react fast to everything on screen. There are no breaks in this section, so the player must stay focused the whole time. *'''83-100%:''' The music calms, but the difficulty does not slow down. Game-modes alternate between cube, ship, and UFO, all of which require extreme skill, as some of the hardest timings are in this section. After the last ball, as a ship, the player must dodge sawblades and two red orbs, and is thrown through a tight sawblade corridor. The level ends with a Lenny face on the end screen, a reference to Arctic Light's end screen that is visible after activating Low Detail Mode. This time, the player must fly directly through the Lenny face to finish.
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