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Artificial Ascent
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==Description== *'''0-4% (Codex):''' Artificial Ascent begins with a half-speed cube section replacing Anubis' part. It is commonly seen as the easiest part of the level, featuring some easy timings and jumps, and some orbs to hit. This part features mostly gray decorations, along with some yellow decorations that resemble orbs floating in the sky. *'''4-13% (Manix648):''' Occurring at the drop, this part is a very tight mini-wave segment, which becomes a triple-speed normal wave and then a mini-ship sequence with a few green orbs and portals. A short mini-cube block maze follows, with Manix's name, then a ship sequence with a few gravity portals and a dual mini-ball. Next is another ship sequence comprised of narrow spaces and a mini-cube section with blue orbs to end his part. *'''13-19% (Sanic):''' Sanic's part starts with a double-speed ship sequence with a couple of gravity portals in a one-block flying space. It then changes into a mini-ball with some spamming and a yellow orb, which requires precise timing as there is a spike in front of it. The mini-ball changes into a dual cube section with a single jump, and the bottom cube turns into a normal ship, which requires precise timing to jump for the cube while still maintaining a straight-fly. It turns into a single mini-UFO with hard timings. Next, it is a robot with difficult green and blue orb timings. Finally, it transitions into a regular wave segment, consisting of tight spaces enclosed by spikes, followed by a mini-wave with very tight spaces, and then it turns back into a mini-cube. *'''19-25% (Hinds):''' This part starts with a normal-speed mini-cube section and then a wave segment that transitions into a triple-speed mini-wave with tight spaces. It then turns into a mini-ball with slight timing at the pink orb and some spamming at the blue orbs, followed by a mini-cube, in which the player must hit a blue orb and become an upside-down mini-ship that requires straight-flying and goes through a gravity portal. The player must then hit a green orb and become a mini-cube with a slight block maze. *'''25-28% (Zobros + LmAnubis):''' This part is arguably considered the hardest in this level (while still being the shortest). It starts with an asymmetrical dual-ship sequence that requires one ship to hit a yellow orb while maintaining a straight-fly on the other, making timing more difficult for the player. Both ships hit the surface and are split apart by a yellow orb that makes them go through the portal. After that, a straight-fly section is needed for both ships, and each ship must use two yellow orbs. Next is a UFO segment with slightly challenging timings for the blue orbs that the player must hit. *'''28-32% (Michigun):''' This entire part is noticeably decorated with blue and orange colours, making it stand out more compared to all of the other parts. It starts with a large block jump where the player must land on an invisible platform on top of a spike, then an elevated jump leading into a string of four blue orbs where the player must wait to tap briefly. Then, there are two yellow orbs and a triple spike jump, often seen as the signature of Michigun. If the player crashes at the triple spike, Michigun's signature cube pops up, along with text saying 'Michigun wins'. *'''32-36% (Anthrax):''' This part contains a background pulsing in all kinds of colours and some very detailed block design. The gameplay in this part is entirely played as a ship with some moderately difficult flying, featuring orbs to hit and gravity portals to go through. The end of this part features an auto segment, serving as a short break for the player to regain their composure. *'''36-40% (ZenthicAlpha):''' Unlike the previous part, this one only uses one type of colour, that being blue in many different shades. His part begins with a short block maze and a ship sequence that requires some timing to hit a yellow and a green orb consecutively. Then comes another slightly longer block maze containing more orbs than the first one, and to end the part is a short mini-UFO spam segment. Above this part in the editor is an old part made by Crack. *'''40-44% (Viprin):''' It starts with a ball segment. Here, the player must navigate numerous platforms and hit a green orb, which requires a precise timing to pass through a small tunnel. It changes into a mini-ball with a yellow pad, shooting it up and switching gravity, which transitions into a mini-wave with tight spaces. It then switches to a normal-sized cube with a jump and a pink orb, which requires precise timing because of a half-spike beneath it. The cube then hits a normal speed portal, and a full triple spike jump is needed to pass the obstacle. A simple green orb jump follows it and ends with a moderately tight ship part section. *'''44-49% (loogiah):''' Starting with an insane short auto segment, the triple-speed ship sequence has begun, which features numerous gravity portals with very tight spaces to fly through and a yellow orb leading into a cube with a single jump before the player rapidly enters a wave portal. This wave is very tight and utilizes music sync, which can guide the player. Using a similar cube transition like the one before, the player must now perform a short UFO spam before a hard straight-fly segment. *'''49-53% (Wamiq8):''' His part starts with two spike jumps requiring some timing. After this, the player changes into a mini-cube requiring two jumps to proceed to the next segment. It transitions into a mini-ball part, requiring extreme timing to travel between the spikes. Lastly, it changes into a mini-robot, requiring two jumps with precise timings, then it enters a half-speed ship sequence, concluding the part. *'''53-58% (nasgubb):''' The song now slows down as the player is transmitted into the part. This part begins with a half-speed ship sequence, where high manoeuvrability is required, and then briefly switches to double speed. Then, a quick double-speed cube jump follows, transitioning into a half-speed wave segment with gameplay very similar to that of the ship sequence; this time, it is designed for the wave. All decorations change colours throughout this part in the corresponding order: Blue, Green, Yellow, Red. *'''58-64% (AbstractDark):''' Much like ZenthicAlpha's part, this part utilizes only different shades of blue as its colour. The part begins with a mini-cube that features tricky timings while jumping and hitting orbs. An equally difficult ball comes next, with a bunch of orbs of different types to tap. Coming up is a mini-UFO with precise timings while changing size at some points. In the end, a straight-flying section features both size and gravity portals that appear at the song's beat throughout. *'''64-70% (Etzer):''' This part starts as a long, tight ship sequence with the player having to manoeuvre through tons of spikes on the way, as well as moving rainbow obstacles that pose a significant threat. It then progresses to a UFO, which quickly transforms into a tight wave segment and a ball with transparent blocks that fade in and out of visibility in the second half of his part. The entire part is primarily black and white, featuring many moving objects with numerous rainbow decorations. It is considered the level's most iconic part. *'''70-77% (Speed):''' With the song gaining some of the 'upbeatness' again, this part is timing-based primarily and features lots of orbs to hit, with purple being the primary colour choice. It begins with a double-speed portal leading into more orbs to hit, along with a short straight-fly sequence featuring gravity portals throughout, before returning to the cube again. Then, the player will find a cluster of orbs, and it is required to remember which ones to hit. A short UFO segment follows with some gravity portals, and then another cube segment where timing is crucial. The final moments are played as a narrow wave and a mini-cube section with a few jumps and some yellow/blue orbs before ending. *'''77-83% (Serponge):''' This part frequently alternates between cube and robot, comprising suspended platforms with a bunch of spikes and gears to avoid throughout the whole part. Timing is essential here, as all the different orbs are placed to mess the player up as much as possible. The blocks here are decorated with stripes going through them, along with a purple/pink/red moving background and similar platform motifs. Two final jumps end his part and lead the robot into the second-to-last part of the level. *'''83-91% (G4lvatron):''' This part starts with a relatively difficult mini-ship straight-fly sequence featuring numerous yellow orbs to avoid mid-flight, along with four green orbs to hit in succession. It transitions to a moderately difficult wave segment. After this, there is a relatively easy mini-UFO segment (compared to the rest of the level) with some timing. Following this is a small cube maze with a single green orb to hit, guiding the player into another ship sequence similar to the first one. This entire part also features constellations flying past the screen, both in the foreground and background, giving it a spacious feel. *'''91-100% (Terron):''' The last part of the level, Terron's part, features a very active background flashing in different shades of blue and pink throughout the part. It begins with a normal cube dual, which rapidly becomes a mixed dual, switching between various game modes one after another. However, there is a mini-straight-fly in the middle of the part before quickly returning to the intense mixed dual. This part continues for a while before a final solo cube appears with two orb jumps requiring no timing, followed by text saying 'Combined', 'AncientAnubis', 'Artificial Ascent', and 'GG' before the end of the level.
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