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Avernus
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==Description== *'''0-7% (Bo):''' Avernus begins with a ship segment where the player must navigate through narrow spike gaps, some with fixed hitboxes. Next is a brief UFO section, followed by a wave segment that briefly becomes dual. *'''7-16% (TriplasH):''' The player briefly returns to a cube at double speed before jumping into a ship portal into the next segment. The player must switch gravity midway through this brief ship segment before entering a ball portal with a pink orb inside, followed by another ship segment containing fixed hitboxes. The player becomes a mini-cube at normal speed, then transforms into a UFO, returning to normal size midway before entering a wave segment that is extremely tight and speeds up to double speed. This part concludes with brief cube and ship sequences. *'''16-25% (Zipixbox):''' The player must traverse through a tight yet brief dual segment, with double-speed and size portals thrown in. Soon, both icons switch game-modes, one being a ship and the other a wave. The player briefly returns to a cube before entering a UFO segment, where gravity changes multiple times and reverts the player to normal size midway. The player enters a ship segment that briefly becomes dual before transitioning to a ball section, which then turns them back into mini. The part concludes with a brief wave segment, during which the player returns to their normal size. *'''25-36% (Kyhros + Woom + Zentraa):''' A brief UFO segment leads into a mini-ship that switches gravity mid-way, followed by a brief ball that briefly becomes mini in between. Next is a ship segment and cube section, after which the screen briefly turns black. After this, two jumps as a cube must be performed, followed by the level's name flashing in the background, leading to the drop. *'''36-48% (El3cTr0):''' Similar to The Golden, Avernus' drop starts with a very difficult triple speed wave where the player must navigate through tight gaps with size and gravity changes in between. At 42-43%, the player becomes a dual wave. *'''48-59% (SyQual):''' After the wave segment is a UFO with some size changes that constantly change gravity, requiring quick precision as the player maintains a fast speed. After this, there is a ball, followed by another wave with some auto-cube transitions in between. This part ends with three cube jumps on pink orbs. *'''59-67% (Nidro + Deadlox):''' The gameplay slows as the player must navigate through a ship section with some teleportation portals and a mini size change from 61-62%. At 63%, the player becomes a UFO and must navigate gravity portals before briefly becoming dual, then a section as the ship. *'''67-76% (GD Iris):''' The gameplay speeds up to double speed as the player must pass a mini-cube section before briefly returning to normal size and having to pass a quick but precise section. Next is a ship that changes size and gravity midway, followed by a single mini-UFO timing, then some timings as a normal-sized UFO. *'''76-87% (RealVet):''' With the gameplay speeding up to triple speed once again, the player must pass through a tight wave with the usual size and gravity changes. Between this, the player must also pass through two cube sections with timings, the first being completely mini and the second being both sizes. *'''87-96% (Loolycat):''' This part is a tight ship with size and gravity changes, some orbs the player must hit, and a dual lasting only at 92%. *'''96-98% (Kyhros + Bo):''' The final part is an auto cube with a single precise jump at the end. *'''98-100% (Bo, End Screen):''' The level's end screen features a fiery landscape consisting of a castle, a collapsed bridge, a lava lake, and some bone remains on the ground. On the upper left, the level's name is visible, and below it are the names of Kyhros and Bo.
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