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==Description== *'''0-17% (ScorchVx):''' B begins with a simple cube section. The block design consists of hexagonal honeycomb shapes. There are large pools of honey, as well as several hexagonal orbs (every orb in the level is hexagonal). The background features a rotating bee silhouette that follows the music, along with a pinwheel effect. In this section, the player can enable LDM or ULDM. At 8%, the level transitions into a spider section with a few tight timings, as well as orbs and jump pads. The decoration features more honey pools and a new brown honeycomb block design. The background features honeycombs that shift with the music, while the foreground features dancing bees moving up and down on the sides of the screen. *'''17-42% (Motleyorc):''' This section introduces the level's boss, which is a large bee. The player is a ship, and must navigate around hive structures and avoid stationary bees. The boss periodically turns around and attempts to sting the player, and occasionally sends out small bees which the player needs to dodge. The player becomes a UFO at 30%, although the boss' attacks do not change. During the UFO section, a swarm of bees slowly approaches from the left side of the screen. During this entire section, the block design is modelled after beehives, and the background features honeycombs that undulate and pulse with the music. *'''42-71% (ScorchVx):''' This section begins as the robot game-mode and features many orbs and jumps of varying sizes. The block design features hexagonal honeycombs with moving faces, and the background features rotating concentric octagons with a bee face at the centre. After this, the player faces a difficult quadruple-speed ball section. This segment requires fast clicking and some timing. The top and bottom of the screen feature rows of bees with their stingers exposed, which will kill the player if they miss a click. *'''71-100% (Motleyorc):''' This section continues the boss fight from Motleyorc's first section, but with the bee being enraged this time. The player is a wave, and must avoid moving honeycomb hexagons. They then have to traverse through moderately tight diagonal corridors while the boss circles them. In the background, large bees fly by that look similar to the boss. The player then becomes a spider, although the decoration remains the same. After this segment, the boss falls off the screen, accompanied by the text 'I HAVE BEEN '''BEE'''FEATED'. The level ends with a simple, normal-speed cube segment featuring a giant queen bee in the background, followed by a simple end screen.
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