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Cosmic Cyclone
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==Description== ''Cosmic Cyclone's gameplay is similar to its predecessor, Sonic Wave.'' Cosmic Cyclone begins with a difficult red orb transition, followed by a green orb. Following that, there are more difficult jumps and transitions. The player then becomes a ship where they must fly through annoyingly tight spaces and diagonal pillars. After bouncing through a series of orbs and pads as a cube, the player becomes a ball, but unlike its predecessor, it runs at normal speed rather than half speed. In this section, the player must hit various orbs later and fit through small gaps between spikes, which is a hard section of the level. After becoming a mini-dual like Sonic Wave, the player enters the infamous [[Nine Circles]] wave. However, unlike most Nine Circles levels, the speed is quadruple, contradicting the classic triple-speed feature. In the wave, the player navigates incredibly tight spaces and manoeuvres through gravity- and size portals at a high rate. Later, the player becomes a cube at double speed, maintaining the level's consistent difficulty with tight transitions off of orbs and incredibly difficult jumps. The player enters the second wave, this time with various speed changes and more gravity and size portals. This part also requires fast but precise spamming in the dual sections. In the final part, the player reverts to being a cube again. However, the gameplay is overall memory-based, unlike the rest of the level. After a brief rest, the player enters the final Nine Circles wave, maintaining the same difficulty as the previous two wave sections. The wave ends by spamming above the name 'APTEAM' as the end screen appears. At the end screen, the words 'Cosmic Cyclone' appear, followed by end credits showing the creator names, and finally, a very detailed piece of artwork depicting two planets ends the level.
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