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==Gameplay== *'''0-10% (Devilmine):''' The level starts with a slow cube which features buffed triple-spike jumps and orb timings, two of which being 120fps frame perfects,<ref>https://youtu.be/_DBbh8t7rLw</ref> it then briefly changes into a ship part where the player must fly through a circle of spikes while not hitting yellow orbs, which would kill the player if clicked on. *'''10-17% (Vealt):''' Switching back to cube, the level contains more hard cube clicks and orb timings ending with a robot jump which is represented by Fitzgerald, a common Vortrox "character". *'''17-24% (Ninkaz):''' Continuing as robot, this part contains multiple paths, notably in the orb circle, allowing the player to jump before the last yellow pad to skip a dash orb timing. *'''24-34% (Tride):''' Tride starts with a cube corridor featuring multiple tight jumps and quadruple-spikes before the player exits the corridor and is lead into some tight orb timings. A staircase appears before the drop. *'''34-52% (Spark):''' The part starts with a timed jump where the player must click just before the ball portal to keep the momentum from the cube into the ball part. The level then has multiple tough ball clicks, ending with a gimmick where a multi-activate blue orb follows the player, leading into a tight corridor with quick but tough timed clicks. *'''52-69% (Voxicat):''' The ship part has a randomising spawn pattern changing the Y position of the ship gaps, ending with tight curvy flying parts put into what is otherwise a straight-fly segment. It switches from mini to normal, then back to mini before the ship turns into a normal cube with two triple-spike jumps which can be done by holding after transitioning out of the ship. *'''69-78% (TwisterDude161):''' The part starts with a similar cube to ball jump as Spark's first click, transitioning into a mirror portal before turning into tight corridor and edge clicks, the part continues with a tight yellow orb segment, which difficulty depends on the green orb timing before it. *'''78-85% (Loltad):''' The part starts with a mirror portal making the first ball click blind. This leads to the hardest ball clicks in the level, with tight mini-ball corridor clicks and multiple tight gravity changes, before ending with a 1-block-tight blue orb corridor. *'''85-93% (Divikair):''' Contrary to Cycles, the level transitions into a robot section with multiple edge jumps and fake orbs. *'''93-100% (Wless):''' The last slow ship section pertains to multiple straight-fly segments and a few tight movements.
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