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==Description== EATEOT is divided into six stages corresponding to the six parts of the Caretaker project. Individual tracks are identified in-game, while messages such as 'SIDE A COMPLETE' mark divisions within the first three stages. One per cent of progress represents approximately 3 minutes and 55 seconds. The level primarily uses cube, ship, ball and UFO gameplay. Its visual language is intentionally restricted: basic blocks, spikes, yellow and pink jump rings, jump pads, gravity portals and early game-mode portals are used throughout. Noise, blackouts and shader effects are gradually layered over these elements as the level progresses. ===Stage 1=== '''0β10.57%''' Stage 1 begins with a frame-rate selection and introductory instructions. Its blue background, recognizable block structures and ballroom music establish the level's initially calm presentation. The gameplay alternates among basic cube, ship, ball and UFO sequences, although occasional gravity changes and triple spikes create isolated difficulty spikes. The side-completion messages divide the stage into its A and B tracks. ===Stage 2=== '''10.57β21.27%''' The scenery remains recognizable but begins to flicker and lose stability. Gameplay patterns become longer and more repetitive, while triple spikes occur more frequently. The latter portion of C5, ''Surrendering to despair'', was one of the original version's principal chokepoints, requiring several consecutive groups of triple-spike jumps. The stage then continues through the D tracks with longer periods of subdued gameplay. ===Stage 3=== '''21.27β32.92%''' Repetition becomes a central mechanic during Stage 3. Short cube, ball and ship arrangements are reused for entire tracks, reflecting the music's increasingly fragmented recollections. E7, ''Bewildered in other eyes'', contains the last major concentration of triple spikes; subsequent sections are generally easier but require the player to maintain attention through several minutes of repeated movements. The screen darkens temporarily during F5 before returning to its earlier colours. The message 'SIDE F COMPLETE' concludes the final recognizable stage. ===Stage 4=== '''32.92β55.22%''' Stage 4 begins with a blackout. The screen becomes considerably darker and is covered by noise and distortion representing the project's 'Post-Awareness' stages. Long sequences of cube, ship and UFO gameplay repeat with blackouts between pattern changes. G1 and H1 use the title ''Post Awareness Confusions'', while I1 briefly represents a 'Temporary Bliss State'. The ship sequences require sustained controlled flight because spikes prevent the player from remaining continuously against either boundary. ===Stage 5=== '''55.22β77.78%''' The music and visual noise become more chaotic while the gameplay is reduced to increasingly short loops. K1 and L1 alternate between several minutes of repeated cube, ship and UFO arrangements. M1 repeats a sequence requiring only two inputs for more than twenty minutes, and N1 cycles through three structures for a similar duration. Although mechanically simpler than the early stages, this portion tests concentration and stamina because a lapse late in the run requires restarting the entire level. ===Stage 6=== '''77.78β100%''' Stage 6 removes almost all visible scenery and game-mode variation. The player remains a cube in near-total darkness while isolated spikes appear at increasingly long intervals. O1 contains 17 spikes across approximately 22 minutes; P1 and Q1 each contain nine, and R1 contains four. The final required jump occurs at approximately 97.4%. The ending is automatic. A blue background and simple structures move slowly past the player during the project's final clear musical passage. The screen then remains black for approximately one minute before the final artwork and the Caretaker's farewell message appear.
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