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Erebus
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==Description== *'''0-13%:''' Erebus begins with the player entering a triple-speed mini-ship segment with some art in the form of a robot at the very beginning, with the text 'Ilrell & Rustam', 'Erebus', and 'Boldstep' easily visible right under the art piece. The first bit of gameplay follows with a difficult half-speed mini-ship segment with some gravity switching from both portals and orbs alike. The level transitions to a tight mini-wave segment with size switching instead of gravity this time. Coming up is a short ball featuring several blue orbs, which require difficult timings to get through, and right after, a tough upside-down ship segment containing the first of the two coins, collected via a tiny straight-fly. More straight-flying follows as the ship turns mini and transitions into the next part. *'''13-39%:''' This section adds an extra layer of mystery to the song, and the speed increases. First, a quadruple-spike jump is immediately followed by a difficult yet short straight-fly, an exceptionally narrow mini-wave segment, and a fast mini-robot right after, with lots of difficult orb timings. Soon, the robot turns into a cube and proceeds into a line of pink orbs, a blue and green orb and yet another line of pink orbs. Some more orb timings appear as the player enters a mini-straight-fly. If passed, they will go into the long auto coming up. This auto segment takes up about 8% of the level and features a large text background reading 'Erebus' in a custom font. *'''40-61%:''' The player enters a mini-ship segment and is thrown into a barrage of extreme gameplay. It starts with a single green orb straight into a ball with insane timing and a short, near-impossible mini-straight-fly, followed by even more timing, this time as a cube requiring the player to hit blue orbs in both the air and ground, as well as a green orb and another blue orb, leading the player into a UFO with even more extreme timing with orbs. Following this is a cube maze, located right before the drop, with limited visibility and tons of fake orbs. Not only that, but it turns dual for the last few seconds, and then the drop appears. *'''62-80%:''' Here, it starts as a mini-straight-fly leading into an extreme mini-wave segment, then a cube section, all in about one second. This cube section is filled with orbs of both green and blue varieties, and they all require insane timing as well. Next, there is yet another tiny straight-fly into a ball with more insane timing. Then, a ship part tests the player's manoeuvrability through a decently long part, followed by a spam wave into another tiny straight-fly quickly turning into a cube afterwards. Like earlier cube sections, this one contains lots of orbs testing the player's timing with blue and pink orbs. A short but insane mini-wave comes next, leading into the last 20% of the level. *'''81-100%:''' The wave turns into a symmetrical cube dual with a jump and a pink orb into a similar segment, now played as a ball. Following this ball is considered the hardest part of the level, referred to by BoldStep himself as 'the dreaded ship'. A ship segment of such extreme precision, stretching over two and a half seconds and located 85% into the level, is only one of the reasons why this level is as high up on the list as it is. If passed, the player will turn into a triple-speed mini-cube with some of the final insane timings of the level right before the last straight-fly and a single ball tap into a short auto, leading the player to the final jump of the level: a quintuple-spike jump. Located on a platform held up by two fists, this serves as the final click of the entire level and will grant the player the second and final coin of the level and the text 'Verified by BoldStep', 'Layout by Ilrell', 'Decorated by Rustam' and 'GG'.
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