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Fairydust
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==Description== *'''0-14%:''' Fairydust begins with a slightly difficult cube section featuring a short maze with fake blocks and minor memorization. *'''14-22%:''' Next, the player enters a fairly easy ball segment, requiring only a few inputs. *'''22-29%:''' Then, the player enters a semi-auto cube section containing a few easy jumps. *'''29-73%:''' The music drops, and the level goes into the infamous Nine Circles wave segment. Like all Nine Circles levels, the wave contains flashing lights, triple speed, tight spaces, requires decent spamming and many crucial timings that will otherwise instantly cause the player to crash if done incorrectly. The first section of this wave is quite irritating due to odd gravity portals, tight spaces, and awkward click patterns. The mini-wave is also a significant part of the wave, being very difficult and clunky to control, further increasing the level's difficulty by forcing precision as it alternates between awkward timings, gravity switches, and a couple of difficult spamming segments around the middle of the level. The wave, in the end, briefly enters the dual mode. *'''73-100%:''' Afterwards, the player transitions into a double-speed wave segment with more tight spaces. It is easy to crash here due to the transition, odd timings, and an incentive to react quickly to avoid hitting the lower wall. The wave segment ends, and the player briefly transitions to a cube before going into a triple-speed mini-ship sequence, practically the end of the level. Finally, the level ends with a "GG", a Lenny face, and an auto cube section with SuperPizzaLuigi (mkComic)'s name.
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