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==Gameplay== *'''0-8% (Angryboy):''' The level begins with a pad, taking the player into a chunk of gameplay centred around timing with orbs and jumps as a mini-cube. Orbs come in all varieties and require difficult timings to hit correctly. Halfway through, the cube turns big and goes into double-speed for a short period, then comes a mini-spider with tight spaces to pass through as well as a few orbs to hit. The part ends with a pink dash orb taking the player to a black screen as the words 'Good Luck...' appear. *'''8-20% (Lemons + ferox242<ref>https://x.com/MindCap/status/1579637037358977024</ref>):''' This part is a lot more hectic than Angryboy's part and features several portal changes throughout. It starts with a cube section, and the player swiftly turns into a tiny mini-ball and then back to cube form. This short cube section leads into a spider with two orbs, leading back to another cube, this time a bit longer. After this confusing cube section comes a short mini-straight-fly into a sync-based mini-wave. A dual-mini-cube comes next with a few jumps, then a short ship and spider followed by each other. Near the end is a tight wave segment with multiple size changes, and a robot with one blue orb and two pink dash orbs takes the player to the next part. *'''20-33% (Metalface221):''' As the gameplay from Lemons' part seems to go on, a teleportation portal takes the player to a completely different part started with a long, fast memory UFO with size/gravity portals cluttering up the entire part as well as a few orbs here and there. After this UFO comes a wave with a few size portals to adapt to, and then a swing copter through a dark passageway leading to the final upside-down straight-fly which needs to be timed so that the mini-cube on top will jump at the right moment as well. Successfully doing so will take the player onward to the host's part. *'''33-40% (MindCap):''' Here, the gameplay will start with a slow ship section requiring precise clicks to pass through the many small straight-fly bursts. The ship then turns into a mini-wave with clicks that need to be just as, if not more precise than the ship before it. The wave finishes with a triple-speed portal, taking the player into a reverse mini-UFO which will require some spamming from the player as well as remembering the invisible gravity portals found here. The part then ends with a fast straight-fly into an invisible teleportation portal. *'''40-49% (Pennutoh):''' This section was designed by Mactanow, but the layout by Pennutoh is as follows: Beginning with a bit of straight-fly and a red orb jump, the layout switches gravity many times through the ball, UFO and cube gameplay. More straight-flying and a difficult mini-wave section follow, with precise timing. After transitioning through all that, one last mini-wave section leads the player to finish this section and quickly cuts off dark as it leads to Lithifusion's part. *'''49-62% (Lithifusion):''' This part starts with a series of dots, saying, 'Go!' Quickly, the player will transition to an incredibly fast dual section with Killbot-styled effects, controlling a ship through one-block spaces, then from both mini and regular waves, until reaching incredibly difficult mini-ship straight-fly segments. After the last dual-ball section, the player will transition to a single cube and hit the right orbs at the right time with the right memory. After passing through several more difficult gameplay transitions, a final wave segment finishes this part. This decoration is unique and excessively extreme for the shape decoration featured in this section. *'''62-76% (Mactanow):''' This part starts with quick transitions at triple-and quadruple-speed between cube and wave. Next is a short UFO section with a gravity switch, and transitions into short segments of ship, wave, cube and one robot section. These short sections include gravity switches, orbs, pads and size changes. The rest of this part is similar to the beginning, with short segments and difficult timings. This part is finished with one final straight-fly section leading to a cube portal. *'''76-83% (Djoxy + HequinoX):''' This section starts with a cube at half-speed. The player has to jump between multiple spikes, and this section has multiple timings. A text above the player says 'Deco: Djoxy' and 'Layout: HQ'. Next is a short UFO segment with an orb. This segment transitions into a cube section where the player has to jump over many spikes and triple-spike jumps. This segment transitions into double-speed, a triple-speed straight-fly segment and a quintuple-spike jump to transition into iNighti's part. *'''83-100% (iNighti):''' This part features special bright rainbow illuminations around the entire section, giving off a haze of the blocks and spikes throughout this part. After some straight-fly and a large cube jump require excessive timings of orbs as a mini-cube, and then pass through more straight-fly sections, where the name is displayed underneath in the base of the blocks. After this, several spider jumps lead the way to extremely difficult UFO timings, with regular leaps and orbs alternating each jump. After another cube jump, a small cavern is shown for the last ship part. Afterwards, the end screen with the level name appears, and the free coin is given. However, landing on the ground will kill the player.
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