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Hyper Paracosm
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==Description== *'''0-17%:''' Hyper Paracosm begins with a difficult normal-speed cube and later mini-cube section featuring numerous precise orb timings and tight spaces everywhere. Next, the player enters a short yet difficult ship sequence featuring numerous orbs and constant gravity, speed, and size portals. Afterwards, the player enters a short cube section with some precise timings. An auto cube section with a plethora of gravity- and speed portals follows in preparation for the drop. *'''17-64%:''' At the drop, the player enters a lengthy and tight wave segment with many sawblades and spikes on the walls that they must manoeuvre around awkwardly. It starts at quadruple speed, then quickly switches to triple speed, then to normal speed. The player then becomes quadruple-speed, followed shortly by a triple-speed mini-wave. Afterwards are short-length, easier normal-speed, half-speed and double-speed sections. After returning to quadruple-speed, the speed gradually slows down to normal speed before changing to triple-speed, which transforms into a double-speed dual-wave segment. A brief auto quadruple-speed wave leads to another section with awkward speed changes, followed by a triple-speed mini-wave that switches back and forth between mini and normal size. The player then becomes a normal-speed mini-wave, and the speed quickly switches to double and then triple speed before returning to a normal-sized wave. An extremely tight but short half-speed wave section follows before a simple triple-speed wave transition turns the player into a robot for a split second, after which they are teleported to the ground as a cube. *'''64-100%:''' Afterwards, the player enters a normal-speed cube section consisting of precise timings, numerous triple spikes and a fair amount of orbs and size portals. After the cube is a short mini-ball section, starting with spam and then transitioning into timings with slopes, followed by a ship section requiring a good bit of straight-fly. Partway through the ship, the speed changes to half-speed and then a straight-fly ship with fewer orbs than other parts of the level, but still, some orbs appear. After the ship section, there is a normal-speed UFO segment consisting of numerous orb timings and gravity portals. A mini-cube spam transition leads to an extremely tight half-speed mini-ship section. A simple mini-cube section follows with a black orb timing and a normal-sized triple-spike. The level's end-screen is displayed, with ViruZ and Sneaky's names and 'Hyper Paracosm', 'GG' and 'Verified by Dr. Joe.
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