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Infernal Abyss
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==Description== *'''0-18%:''' Infernal Abyss begins with a mini-ship sequence featuring a key to unlock a coin at the end of the level. Numerous decorations create a lava-like feel, and a dragon art piece is in the background. The spaces here are incredibly tight and hard to manoeuvre through. The player then becomes a ball with much harder timings and some orbs. There are also lava balls emerging from underneath as decoration. A mini-cube follows, with blocks appearing to jump off it and some blue and green orbs. Right before the drop, the player is taken into a very tight space with four blue orbs to hit as a mini-UFO before turning into a wave. *'''18-48%:''' The drop is divided into three parts; a wave, a UFO and a ship. The wave is extremely hard and requires precise and fast clicks as the player avoids many spikes, and a well-decorated dragon appears from the ceiling. The UFO contains timings with pink orbs and gravity portals scattered throughout the segment. The main obstacles are spikes and gears, which fill the entire part. The ship part takes up half of the drop section and features a lot of straight flying while going through gravity portals to the song's beat. Halfway through the ship, the player becomes mini, and the level becomes much darker, thus making it even harder to avoid the numerous spikes. *'''48-70%:''' A short auto with another dragon art piece follows as the song slows down. The player turns into a robot with a moon in the background and must clear many difficult jumps and orb timings before being teleported into an extremely tight, short, mini-straight flying section before turning into a robot again—this time mini, but with just as hard timings as the regular one before. The player then enters a mini-ball section with even more extreme timings, with lava appearing from both the floor and the ceiling. The word 'Go!' appears before going into a UFO part. This part, notorious for its inconsistency, contains many hard orbs to hit and a couple of tricky jumps before going into a mini-wave. *'''70-100%:''' This mini-wave segment begins with a problematic teleport transition. It contains many tight and fast clicks while changing size multiple times. It is decorated in a very dark way, and it is filled with spikes. Next comes a very hard cube segment with extreme orb timings, and a ship is used to transition into the next part: an auto mini cube with a moon appearing in the background as the player hits a pad and enters a dragon's mouth. It starts with tricky mini-cube timings, then quickly moves into a robot, ball, and UFO. The player stays as the UFO and must perform more timing jumps with a blue and green orb, then a ball and a cube, before entering the last part. Then, the player enters one final ship sequence with the level creators' names, the level name, 'GG' and the one-user coin between two sawblades. Then, the level ends with the art of a red dragon and the words 'The End'.
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