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Lucid Nightmares
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==Description== *'''0-50% (DonutTV):''' Lucid Nightmares begins with a tight normal-speed ship sequence with some straight-flying and a gravity change, and then transitions into a normal-speed timing-based ball segment, with the speed changing to double partway through. The player then enters a brief double-speed straight-fly with a green orb at the end, which leads to brief cube, UFO, and robot sections, all at double speed and with only a few inputs required to hit orbs. After that is a spider sequence with many tight timings, and then a brief cube sequence with one or two orbs to hit. The speed drops to half-speed for a moment in preparation for the drop, which starts with a quadruple-speed dual-cube segment. After one jump, the bottom cube becomes a ball, and both icons shrink to mini size. The ball becomes big for a short time before the dual transitions into a double-speed dual-ship straight-fly section. Following this is a quick but extremely tight quadruple-speed dual mini-wave, which transitions into a brief singular normal-size wave section. Following this is a quick ball dual, and then another extremely tight dual mini-wave. Both waves become normal for a short time, and after an auto mini-wave transition, a quick green orb the player must hit as a mini-cube leads to a brief but tight mini-ship straight-fly section. A short UFO segment follows this, and another quick straight-flying section leads to a normal-speed UFO with only one jump. It brings the player to yet another tight quadruple-speed normal and mini-wave section. A quick mini-cube section with one yellow orb leads to a short-timing mini-spider section, and another mini-cube section with one green orb leads the player to short but precise mini-UFO, ship, ball and cube sections. After a brief cube breather section, the player enters a short quadruple-speed cube dual with two orbs, and then the dual transitions into a dual straight-fly, ball, UFO, and mini-wave. Following this is another tight wave section alternating between normal and mini-wave, and after that is a short straight-flying section. A dash orb brings the player to a triple-speed cube section with a few orb timings, which transitions into a UFO section with many gravity changes. Following this is a quick straight-fly and one final tight wave section before an auto transition leads to CairoX's part. *'''50-100% (CairoX):''' There is a constant wall of glow on the left side of the screen that can make it hard for players to see their icon. A quadruple-speed UFO jump leads to a quick cube section with a few orbs, followed by a ball section with an extremely tight timing. A green orb that the player must hit as a ship leads to another mini and normal-sized wave section, and after quick robot and cube sections, with a few orb timings, is a timing spider section. A dash orb brings the player to a UFO section with several gravity and size changes, and after a quick normal-speed straight-fly, the player is presented with a triple-speed wave section. After more tight ball-and-cube sections is an awkward mini-ship sequence, followed by a UFO section with a few orb timings. An auto half-speed robot section leads to a dash orb, which brings the player to quick quadruple-speed spider and ship segments. After that is a cube section with a few timings, followed by a straight-fly section with a gravity change in the middle. Next is yet another normal and mini-wave sequence, and then quick ship and UFO sections with a few orbs. A half-speed cube jump brings the player to a triple-speed cube section with a few orbs, followed by another straight-flying sequence. A quick wave section and dash orb lead to a tight UFO section, followed by a quadruple-speed wave spam segment and a triple-speed straight-fly section. As the song quiets down, so does the gameplay, as shown by the long normal-speed wave section with a few tight spaces and spamming. The speed briefly lowers to half-speed before the player enters a similar double-speed ship section with a lot of straight-flying and awkward manoeuvring. Nearing the end, the speed reduces to half-speed, and one final yellow orb brings the player to the end screen and the end of the level.
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