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==Description== PP follows a fictional version of Boom Kitty who needs to use the restroom on a road trip. *'''0-4%:''' The first attempt of PP depicts a 3D artwork of AmorAltra's cube with accompanying text reading 'ur pp smol'. When the level begins, a brief cutscene plays; during the cutscene, any clicks will toggle the song's text lyrics on or off. The scene begins with an orange sky and the phrase 'AMORALTRA & BOOMKITTY PRESENTS' before sliding down. A car appears with Boom Kitty's fictionalised parents in the front seats, while Boom Kitty himself sits in the back and takes a drink from a water bottle as the letters 'PP' slide in from opposite sides of the car. Just before the scene ends, Boom Kitty's eyes constrict, and an exclamation mark appears to his right. *'''4-14.75%:''' The first gameplay section alternates between cube and ship gameplay at double speed, frequently inverting the player's gravity and size. Aside from yellow-and-black stripe borders on the structures, the primary sources of decoration are black and yellow gears adorned with faces resembling the ':3' emoticon, circular 'S' signs with no clear meaning, and polygonal road signs with 'P' or an exclamation mark printed on them (denoting parking spaces or hazards, respectively). In the background, a pick-up truck (presumably the vehicle from the previous cutscene) drives over off-road terrain. At 13.25%, the background cuts to black and the player must perform three diminished triple-spike jumps (each involving two small spikes and one standard spike) to transition to the next section. The jumps are accompanied by a countdown from three as the truck drives off-screen. *'''14.75-23.5%:''' The scene shifts to a blue city street, with structures made of stone and brick, featuring prevalent cracks. Gameplay is mainly cube-based with some size changes, though the player changes to a robot for the third bar of the verse. The speed returns to normal pace, aside from a double-speed dash orb near the beginning of the section. At 21.75%, the player encounters a series of green and blue orbs, using them to land on a series of platforms within clouds as they return to double-speed. *'''23.5-29% (PeePee Shower):''' Coinciding with the lyrics 'PEE PEE SHOWER!!' that always appear on screen, this section is a yellow bathroom-themed ball sequence. Arrows move in opposing vertical lines in the background, with a showerhead spraying yellow liquid. In the foreground, numerous toiletries, several mirrors, and an upside-down bathtub are also present. *'''29-38%:''' After a vertical barn-door wipe, the player reappears in a campsite and reverts to normal speed. The first half consists of cube gameplay atop grass structures and platforms. After a brief UFO transition, the player enters the spider-based second half of the forest, which prominently features wood structures and a campsite. Finally, at 36.5%, the player changes into a cube at double speed and must hold to jump between three trees and hit a dash orb that points into a pixelated scene; the scene is pictured inside a bee-shaped portal. The screen fades to black as the phrases 'World 1-1' and 'PeePee Castle' appear. The word 'Loading...' also appears above, blinking. *'''38-47% (PeePee Castle):''' In this section, the player is inside a pixelated video game with five hearts at the bottom, serving as HP. The first half of the 'level' takes place inside a castle dungeon with acidic hazards and green fires serving as spikes, tasking the player to navigate through the first half as a wave. Though the player will shrink briefly, the gameplay is mitigated by D-blocks that allow them to slide on flat surfaces. At 43.25%, the player enters a UFO portal and emerges inside an inner area of the castle surrounded by greenery and castle ramparts. The player is heavily incentivised to follow the section's frame-flipping click indicators. *'''47-48.5%:''' At the end of the 'level', the player becomes a ship and must fly through spiked columns. In the background, Mr. Havok, a character from [[Magma Bound]], appears and taunts the player, saying 'Hello! i escaped. now you must die!' He laughs four times, taking away one of the player's hearts each time (two on the second laugh). This prompts a Game Over screen with the options 'Retry' and 'Get good lol'; however, the screen cannot be interacted with until the next section begins. *'''48.5-57.5%:''' The Game Over screen cuts away as the player exits the castle through another bee-shaped portal, appearing in a convenience store. The first half tasks the player with traversing platinum shelf structures in an aisle selling plumbing equipment, while the second half features chequered pearl structures and a line of stick-figure silhouettes standing in line to use a restroom labelled 'PP ROOM'. This section is entirely composed of cube gameplay at normal speed, except for a short segue featuring a ship section on a moving shelf and a brief period in double-speed when reverting to a cube. When the player reaches a ledge at 56%, it carries the player upward, passing four soap dispensers (two each in green and deep blue) as the background fades to black. Simultaneously, the lyrics 'LOSING CONTROL', which appear regardless of the player's choice at the start, fade in letter by letter; as the player passes the 'G', they accelerate to triple speed. *'''57.5-60.25% (PeePee Drop):''' A short transition takes place, containing three jump pads and five orbs, the latter synced with drum beats within the music. The background features an orange-and-black circular-striped design centred on Boom Kitty's distressed face. The player then hits a normal-speed portal as the screen cuts to black. The words 'PEE PEE DROP!' then appear, and the player hits a magenta pad and yellow orb, accelerating to double and triple speed before landing in a teleportation portal portrayed as a pixelated toilet seat (henceforth referred to as a 'toilet teleporter'). *'''60.25-73%:''' The player emerges from the toilet teleporter, landing in a section containing pink pipe structures, a yellow circular-striped design, and a large toilet artwork bobbing left and right. The gameplay rapidly switches among the first four game-modes (cube, ship, ball, and UFO), occasionally inverting the player's gravity and size. As the section runs at triple speed, the player is strongly incentivised to follow the click indicators to avoid spikes and bubbles. Completing the section and landing in a second toilet teleporter at the end takes the player to the next section. *'''73-83%:''' After exiting the second toilet teleporter, the player lands in a [[Wikipedia:Pertamina|Pertamax]] gas station at double speed. The scenery predominantly uses red, white, and black colours. Gameplay changes are less frequent than in the previous section; the player starts as a cube, then passes through spider, cube, and ball portals. Finally, at 81%, the player enters a ship portal and must navigate through a somewhat tight corridor of car wheels. Once achieved, they revert to a cube at normal speed; in the background, a sign rises, reading 'REST ROOM' and '1 MILES β'. *'''83-93.5%:''' While in front of the sign's centre, the player hits a double-speed portal below a cloud, beginning the final gameplay section: a street section on a hazardous road with numerous traffic cones and sections blocked off with yellow police tape. The truck from the first gameplay section returns as the player hits a triple-speed portal, setting the stage for a final cube sequence with a short robot sequence at 87% and a forgiving straight-fly at 89.5%. As the player reaches a second sign reading 'REST ROOM' and 'THIS WAY! β', they must perform four diminished triple-spike jumps, nearly mirroring the countdown from the first gameplay sequence. After the final jump, the truck speeds off-screen a second time. *'''93.5-100% (Ending):''' With no more gameplay remaining in the level, the scene shifts to a parking lot (including 'P' signs), the inside of the convenience store, and finally the men's restroom. The second cubicle (to the left) in the restroom is ajar; when the player's cube reaches it at 96%, the scene cuts to Boom Kitty standing, facing the wall, as he uses the toilet. The names of the level, Amor, and Boom Kitty appear on the first cubicle, while a list of nine players is labelled as 'Special Thanks' on the third cubicle. Boom Kitty's logo is also pictured on the back of his sweater.
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