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Shukketsu
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==Description== ''The gameplay of Shukketsu was made by Gablor.'' *'''0-7% (duke):''' duke's part in Shukketsu consists of fast cube timings with many orbs to hit, including dash orbs to hold down on. Around 4%, the player becomes a mini-ship and must carefully fly between spikes with help from a yellow orb and a yellow gravity portal. *'''7-29% (Madison Yuko):''' Madison Yuko's first part in the level mainly consists of cube timings with some ball timings and ship sections with orbs scattered throughout. The player's speed changes slightly, and they occasionally go through teleport portals. At 27%, the gameplay speeds up to triple speed as the level title screen appears in a digital-themed font with a glitchy aesthetic. *'''29-45% (Madison Yuko):''' During this part, the gameplay is much faster than the previous part, mostly at triple- or quadruple-speed. The gameplay consists of fast timings with constant game-mode changes between cube, ship, ball, and wave. Cube and ball timings are basic, while ship sections are short straight-flying segments, often with orbs. The tight wave sections at 29-30%, 33%, 40-41% and 43-44% are full of gravity portals and blue orbs. The final wave section from 43-44% slows the gameplay substantially as the player prepares to enter the following dual segment. *'''45-53% (Madison Yuko):''' Yuko's third part in the level begins with a short ship and mini-cube-dual, with a ship above the mini-cube. After the dual, a tight wave section begins at 47% and ends at 48%. There are some cube timings before another tight wave section at 51%. *'''53-61% (Madison Yuko):''' The gameplay continues from the previous part with a tight ship straight-fly through a Clubstep Monster made of the structure of the level. After some cube and ball timings and a straight-fly, a UFO section begins at 57%, where the player must make precise timings to pass through a few gravity portals. At 58%, the player enters a tight mini-wave section, with some controlled spam through slanted structures. Yuko's part ends after a brief cube dual and some cube timings. *'''61-78% (LexyCat):''' LexyCat's part in the level is fast and consists of ship and cube timings leading into teleport portals. The ship sections are full of orbs to hit and short straight-fly segments. The ship section at 73% is full of black orbs that must be avoided. A ball section follows this ship part before some slow cube timings. *'''78-82% (Madison Yuko):''' This part by Yuko is brief, as it is only one tight wave section. This wave section has many changes in gravity and size, and it is deceptively tight. *'''82-92% (Zentraa):''' Zentraa's part is full of structures resembling the moving parts of a clock. The part begins with a ship section, leading into a long mini-UFO section with many gravity portals and several orbs. At 87%, the player enters a brief ship straight-fly segment, followed by some cube and wave timings. At 92%, the player enters a brief spider section. *'''92-100% (Madison Yuko):''' The final part of the level begins with a straight-fly through a corridor filled with spikes before entering a wave section at 95%. At 97%, the player must straight-fly as a ship through a tight spike-lined corridor to complete the level. The end screen features the level's name atop a bed of flowers, with a purplish-blue sky in the background.
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