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==Description== Sonic Wave Infinity is a super-buffed remake of Sonic Wave by Cyclic, an Extreme Demon [[Nine Circles Levels|Nine Circles level]]. *'''0-7% (Zimnyte):''' Sonic Wave Infinity begins with a simple normal-speed cube section with a few orb timings. A few spikes are protruding from parts of the pads. Some platforms force the player to time their orbs even more precisely. A short auto section transitions the player to the next section. *'''7-16% (Salamander):''' Next is a double-speed ship section alternating in gravity and size many times. The player must awkwardly manoeuvre around slopes, spikes and gears. Three times during the ship, the speed becomes half-speed, and the player must perform a brief mini-ship 'straight-fly' between four spikes. The part ends with a semi-auto double-speed mini-cube section with only a singular blue orb timing. *'''16-24% (Playerwombat):''' The player enters a half-speed ball section with a few orb timings and sloped structures. The speed then switches to normal, and the player becomes mini for four orb timings before returning to normal size, where they must time their inputs to avoid spikes on the platforms. Similar gameplay follows after a switch to double speed, after which there is a triple-speed dual-mini-ball section, where the player must avoid the spikes on the ground and ceiling with both icons, as at 50% in [[Windy Landscape]]. One jump as a triple-speed cube transitions the player into the next part, as text saying 'Sonic Wave Infinity' briefly enters the screen. *'''24-30% (LuisLuigi + Creeper4):''' At the drop, there is a triple-speed wave section with flashing and pulsing decoration, as is custom with most Nine Circles levels. This part features remarkably tight spaces and two gravity portals in rapid succession, throwing the player off. Most structures have spikes on the walls that make the gaps even tighter. Halfway through the part, the wave becomes mini. They must go up and down to the song's beat to avoid the gears. *'''30-35% (LiLium11):''' This part features blocks extending from the structures to buff the gameplay. There are also more sawblades and spikes on the walls. It starts with a triple-speed wave that requires plenty of awkward manoeuvring, followed by a dual-mini-wave with sloped structures and spikes on the ground and the ceiling that the player must navigate. *'''35-41% (Brittank88 + Reunomi):''' Featuring brighter colours but fewer pulses, the next part begins with a triple-speed mini-wave segment that requires the player to let go and immediately tap to avoid the spikes on the ground and ceiling. The player has to do it many times in quick succession with a gravity change in the middle. After this, it is a normal-sized wave with more awkward manoeuvring around octagonal blocks that take the place of sawblades, followed by a mini-wave section with a bit of spam at the beginning and two extremely tight spaces formed by extending spikes at the end. *'''41-46% (IncaKola):''' This part features a few spam sections as a triple-speed wave with a few gravity portals in the middle. After that is a mini-wave section with more spam, followed by a part requiring extremely awkward, precise movement around awkwardly shaped structures with protruding spikes. The part ends with brief yet tight controlled mini-wave spam around sawblades. *'''46-55% (Destez + Requiem):''' This part is a cube section with many orb timings. The speed starts at half speed but speeds up to double and triple speed. In the original level, the orbs did not need to be timed precisely and spamming allowed the player to pass this part. However, the new version added sawblades, forcing the player to time some of the orbs. *'''55-59% (Cynik):''' The player enters a triple-speed wave section not only with exceedingly tight spaces as before but with moving structures as well. The speed changes to half speed a short way in, and the player must make three precise inputs. Following that is a triple-speed dual-wave section where the player must avoid sawblades in the centre of the screen and spiked structures moving in from the ground and ceiling. *'''59-63% (Nahuel):''' Next is a triple-speed wave section, much brighter than most of the other parts of the level. The player must again avoid structures and sawblades and pass through fakes twice. After a few gravity portals, the speed drops to half for a brief moment before the level returns to triple speed, with gameplay similar to the beginning. *'''63-65% (Pocketbuilder):''' In a seamless transition from the previous part, the player, as a triple-speed wave, must spam between two triangular structures with protruding spikes, after which the wave becomes mini and must again go up and down to the beat of the song to avoid the sawblades, as in LuisLuigi's part. *'''65-68% (Cybronaut):''' As a half-speed mini-wave, the player must spam gradually up a slope, being careful of crashing into the sawblades above. After a quick dip into a tight space between two structures, the player must do the same thing, except they must spam slowly downwards. After a few tight corridors at half- and normal speed and grey slopes covering up the structures, there is a space between some spikes and a gear that needs spam through them. The part ends with some more tight mini-wave spaces. *'''68-73% (ZeroSR):''' This part is a memory cube section that starts at normal speed but changes to triple speed halfway through. The memory section consists of a series of pillars with gaps between them. Some are fake, and the player must remember whether to jump or fall to the next. The pillars also have blue pads that can change gravity and attempt to confuse them. After this, a short semi-auto half-speed cube part leads to the final gameplay part of the level. *'''73-82% (Creeper4):''' The player enters the final gameplay section with an exceedingly tight triple-speed wave with more spiked structures, gears and gravity portals that the player must awkwardly manoeuvre around. Partway through, the player must complete gameplay similar to the mini-wave. Following this is a half-speed normal-size wave section with a few gravity portals that require small wave movements to avoid spikes. After a similar bit at normal speed, the player finishes with double and triple-speed mini-wave spam over gears and spiked structures. *'''82-100% (Tribar + Nickalopogas, End Screen):''' The final part of the level is the end screen, which features an intricate background and flashy effects. It starts by crediting the hosts, Zimnyte (shown as 'Zim12') and Riot and the verifier, Xanii. At the same time, their cube icon appears on the right side of the screen. Then, the view pans upwards, and the background fades to black as the names of the creators of the individual parts, the end screen (Tribar), the end screen background (Nickalopogas) and the original level (Cyclic) scroll. Finally, the screen fades to black, and the message 'GG' appears in the bottom-right corner, signalling the end of the level.
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