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Thinking Space
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==Description== *'''0-50%:''' Thinking Space begins with a tight half-speed ship segment requiring straight-flying and diagonal manoeuvres, containing numerous size and gravity changes, and then a dual section. Additionally, the player must remove two walls by collecting a key placed near them. Afterwards is a cube section, which is quite simple (due to the lack of complicated timings). The speed then increases. Here, the player must quickly hit blue orbs between blue pads to constantly change gravity. It is worth noting that all this is moving while the objects in the background flash, switching between white and black, which can be confusing. There are four such parts in total; all are divided by short auto segments, where the speed drops sharply. Also, in this segment, the screen unfolds. Furthermore, the gameplay becomes more challenging: a wave section begins at half speed, with very tight spaces and changes in size and gravity. A couple of moments later, the player encounters some timings—they must hold and release so that the wave hits a portal. *'''50-68%:''' After a short ship section (the player must hit orbs here; besides that, there are gravity portals and the screen mirrors), the speed increases, and a ball section begins. In an upcoming section of the level, the player's game-mode and speed often change, requiring good timing. Here, the player encounters both tight timings (in sections such as a robot, cube, and ball) and narrow spaces (most notably, a ship part with a narrow diagonal space). There is also a swing-copter segment - a dual ball in which the upper icon uses blue orbs, causing the player to manoeuvre between the obstacles as the lower character, with the help of gravity changes. In this section, the background is well-made. This next part, at 68%, immediately presents the player with unpleasant timings when transitioning from the previously mentioned swing-copter to a short cube section. *'''68-94%:''' After that, some parts begin that also require maximum precision of timings and good concentration—this is a wave segment with gameplay moving backwards; it is narrow and contains inconsistent spaces with a size change, with some subsequent parts abruptly replacing each other (there are also unpleasant transitions from one segment to another), including also a wave and a ship section with tightness, parts with extremely complex timings (such as short sections involving a cube, robot, and ball, as well as a ship with a large number of orbs), a tough mixed dual (a ship and a cube) and again, somewhat quickly and abruptly replacing other parts (with invisible portals, including teleportation portals), among which the next wave section with very narrow spaces stand out. Thus, almost the entire section of this level mentioned is loaded with unpleasant timings (including a transition between sections) and tightness. *'''94-100%:''' Finally, the last cube section begins with a large number of orbs and timings, at the end of which the player must jump over the final spikes (near which the words 'Rest in Peace' are written in advance, as if foretelling that the player will die at this moment). After that, the level ends.
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