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Yatagarasu
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==Description== *'''0-4% (Viprin):''' Yatagarasu begins with a ship sequence. This section is dark, making the layout difficult to see. A Yatagarasu (a three-legged bird in Asian mythology) makes an appearance in front of the player. There is a Low Detail Mode key in this section. Next is a cube sequence with invisible obstacles, which are indicated only by their mirror images on the floor and ceiling. At the end is a teleport portal leading to LmAnubis' part. *'''4-8% (LmAnubis):''' This part contains the ending of the difficult cube sequence, followed by a short UFO with several gravity changes. Next is another cube, this one short, with a triple-spike jump. Afterwards is a brief straight-fly sequence through an invisible-spike corridor, followed by a short mini-ball segment with precise timing. *'''8-12% ([[Jeyzor]]):''' This part is a very lengthy and difficult wave part with a flashing background, rapid gravity changes, and very tight openings. The tight gaps require precise timing to navigate, and there are multiple speed portals to throw off the player while Jeyzor's name watermark flashes quickly along the ground. *'''12-15% (WOOGI1411):''' This segment starts with a tight UFO sequence, in which the player must hit the invisible blue orb, later becoming a moderately tight ship sequence. Next is a tight wave segment containing a few invisible gravity portals and size portals to trip the player up. Next is a tight wave segment which leads to Findexi's part. *'''15-19% (Findexi):''' This segment starts with a simple ball segment. Next is a ship with several sizes and gravity changes. The following is a slightly harder ball sequence. This part contains several objects with a white pulse effect. In addition, this segment is likely one of the easiest parts of the level, along with Rek3dge and Xcy-7's. *'''19-22% (Rek3dge):''' This part closes off Findexi's ball segment before switching to a brief ship sequence. A short cube sequence is up next, with several orbs. Next is a brief auto segment that displays the level's name, along with its logo and the Yatagarasu itself, in capital letters, 'YATAGARASU', in the 'Oxygene 1' font. The level then transports the player to weoweoteo's part with an invisible teleport portal as the music's pace halts. *'''22-26% ([[weoweoteo]]):''' The music then drops and picks up a new, faster pace. The player hits a green orb, which brings them to a triple-speed straight-fly ship segment, marking this part and transitioning into a semi-auto wave section. If the player passes, they will enter a mini-ball section with extremely difficult timings and fakes. *'''26-30% (stellameoww):''' This part is composed of a double-speed wave section that the player must traverse between structures and sawblades with gravity changes; this part requires timing and spam abilities. After that, the player transitions into a mini-ship segment, which consists of a tight straight-fly. *'''30-33% (AbstractDark):''' This part starts as a triple-speed cube segment with orb timings and teleport portals. Then the part turns into a brief half-speed UFO segment, followed by a robot part with precise timings. *'''33-37% (Giron):''' Giron's part starts with a brief triple-speed straight-fly, followed by a confusing memory mini-cube part. Next is a ball part with fairly difficult timings, marking the end of Giron's part. At the end of the ball part, the player can skip a green orb, which puts the next mini-ship part into reverse gravity. *'''37-40% (Aeidux):''' This part begins with a difficult mini-ship segment, which the player must go to the lower route because the upper route is blocked with invisible blocks. Then the player enters a straight-fly segment with gravity changes, followed by a ball segment with tricky timings. *'''40-44% (Xcy-7):''' This part is mainly a cube part with orb timings and some fakes that the player must memorise. Then the level turns auto and transitions into Vermillion and Rustam's part. This part is considered one of the easiest parts of the level, since it becomes easy after learning how it works and since almost half of it is auto. *'''44-51% (Vermillion + Rustam):''' This part starts as a double-speed ship segment with multiple gravity changes, tricky timings, and straight-flying with effects to create a 'cave' effect where the player has a limited vision of the obstacles in front of them. Afterwards, there is a difficult ball section with difficult timing, similar to Aeidux's part. Rustam also created a skull art piece at the ball section, originally made for an older version of [[Erebus]]. *'''51-54% (Zelda):''' This part starts as a brief half-speed robot sequence with difficult timing, followed by a wave segment that is mostly an enduring wave 'spam' segment, which changes to normal speed as it transitions into Michigun's part. *'''54-58% (Michigun):''' One of the most difficult parts in the level, this starts with a double-speed robot with tricky timing, followed by a cube with equally difficult timing. It goes into a triple-speed wave with extremely difficult timing and then a brief but brutal straight-fly segment, with a difficult triple spike at the end. The player must jump shortly after the triple-spike; otherwise, they will crash due to a move trigger that causes the Yatagarasu to fall and kill the player, synced with the 'caw' in the music. There is also a trigger under one part of the wave, changing the RobTop quote at the end to a picture of an Easter egg. Next to the egg, it says 'Viprin' and 'Michigun'. *'''58-62% (Luneth):''' This part starts with a half-speed UFO sequence with gravity changes and orb timings. After that, there is a fairly difficult ball part with tricky orb timings. The music slows down here. *'''62-70% (Hinds):''' Hinds' part is yet another difficult part that starts with a swing-copter with challenging timing, then switches to an upside-down mini-ship with a tunnel-like straight-fly that appears in a few Hinds' levels. Next is another extremely difficult swing-copter mode, followed by a difficult mini-ball and mini-UFO with difficult timing, and a final mini-cube segment. *'''70-74% (Evasium):''' The obstacles' hitboxes in this part are very hard to locate, and the entire part is at half speed and made with very dark decorations. The first half shares a similar style with its ship gameplay to Viprin's part, followed by a UFO section with challenging timing and gravity portals. *'''74-79% (loogiah):''' Here is another difficult part. It starts as a mini-ship, becomes dual, and changes back to a non-dual form to confuse the player, and is entirely straight-flying. Next is a half-speed wave segment with extremely difficult timing, followed by a mini-ball part with equally difficult timing. The ball transitions to a normal-sized ship with changing speed, marking the start of csx42's part. *'''79-84% (csx42):''' This is perhaps the hardest part in the level and was once near impossible. The part begins with a half-speed mini-ship sequence featuring challenging straight-flying, followed by a wave with extremely tight timings. A ball with confusing and difficult timing follows it. Then it transitions to mini, then to a mini-ship with a short, difficult straight-flying section. *'''84-93% (FunnyGame):''' This entire part is in mini size. It starts with a triple-speed mini-ship sequence featuring tricky, difficult manoeuvres amid moving objects and trick orbs. After that is a ball segment with a mechanic identical to one of FunnyGame's levels, Lonely Travel; however, it is much more difficult and confusing. Next is a UFO segment with tricky timings and more moving objects. Throughout the entire sequence, FunnyGame's name watermark is visible in the background. *'''93-100% (Riot + Viprin):''' Decorated by Viprin, this part is mostly a cube section; however, it is filled with tricky and difficult timings. Words temporarily flash by in the foreground, starting with 'D' (Except for TrusTa), including 'death', 'decay', and 'TrusTa', the verifier of this level. It then ends with an auto-ship being 'carried' by the Yatagarasu, with RobTop's ending quote: 'It is not enough for me to succeed, others must fail.' After that, a heart appears between the last two spikes of the level. Finally, the level ends with the Yatagarasu and the text 'The End'. The end screen features an intricate artwork of the Yatagarasu. The RobTop ending quote can be replaced by an Easter egg found in Michigun's part.
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