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==Description== BOOBAWAMBA begins with a dark, dimly lit, normal-paced cube section, transitioning to a wave sequence at 6%. At 12%, the player goes through a ball portal, and the level becomes visible. The ball transforms into a cube and must jump onto the correct platforms and orbs, which then return to a ball with tight gaps and precise timings. At 21%, the cube must navigate through tighter spaces, which eventually leads to the screen going black, and the drop begins at 24%. The level picks up its pace, and the background turns green. As a ship, the player must navigate through challenging gaps with limited visibility due to a dimmed background. That section ends at 38% when the robot game-mode is introduced. With limited visibility, the robot must perform both small and large leaps to land on the correct platform. With the introduction of this game-mode, the level becomes chaotic. The level allows players to rest at 47-50%, during which a short cutscene plays, showing the cube taking a lift. The level progresses, with visibility further reduced by fog and various background shapes that periodically obstruct the view. The player must execute calculated jumps, primarily involving pads and orbs. The cube game-mode changes to a ball at 60%, and the same gimmick continues. At 63%, another ship section begins. It is the least visible part of the level, and the player can barely see their icon. There are many invisible orbs and pads in this section. At around 69%, game-mode is now a cube, and after jumping on some orbs, the player is sent to the last section of the level, with the cube plunging deeper into the depths of BOOBAWAMBA. The final part consists of difficult robot jumps, and the player must simultaneously input the correct memorized code for the five objects throughout the level to reach the end.
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