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Death Corridor
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==Description== ''Note: This description is about the current version on KaotikJumper's account.'' Death Corridor begins with a cube sequence involving a very precise quadruple-spike jump with a blue orb in front of it, forcing the player to hold before the jump. After that is another tight jump, either jumping over or landing on the back corner of the wide spike pyramid, followed by a tight and curvy ship sequence with a gravity change midway. Next, the player briefly turns into a UFO, going through multiple gravity portals, then turns into a mini-ship, requiring travel through narrow blue orb-spiked corridors. Afterwards, there is a tight wave sequence with gravity portals scattered across, making it extremely tricky. Next is a three-block-tall blue orb spam as the cube, followed by a ship sequence with a short straight-fly segment as a mini-ship, tight gaps, and some sawblades. Afterwards is a mini-UFO sequence with custom sawblades, followed by a tight wave sequence. In the next sequence, the player must jump over spikes with extremely precise timing as a mini-cube and hit the last blue orb at the last moment to send themselves up to a ball portal and reach the next platform. Afterwards, the player must navigate across some structures and mini-blocks with some orb spam at the end. The player then enters a ship sequence with a text above reading 'GL' (Good Luck), and they must avoid sawblades and devilish faces, travel through a couple of spiked corridors, and then face a wave sequence that involves navigating enclosed gaps and multiple spear-like columned structures. Both of these sequences have the obstacles flashing red, making this section almost memory-based. Next, as a ball, the player must go through one-block-wide gaps, ending with another blue orb spam. Exiting the corridor turns the player into a cube and requires orb inputs before flying upwards through a pair of gravity portals, then a blue pad auto sequence. The drop begins with a mini-ship sequence that requires flying through [[Clubstep]] monsters and gravity changes, then manoeuvring around circular spiked structures before entering the infamous near-impossible wave, where the player must go through gaps nearly the size of the wave's hitbox. Afterwards, there is a one-block-wide spam before the player turns into a mini-wave with even tighter gaps. As the wave, the player must navigate a memory section with diagonal spike structures. Next, the player becomes a cube and must jump over a set of quintuple-spikes with some orb-in-gravity-portal gameplay after each one, followed by a UFO sequence and a ship sequence with rapidly changing gravity. The next sequence utilises the 2-player mechanic, with text at the end saying 'GL'. After this is another memory wave sequence, where blocks light up in the dark, followed by text saying 'KAOTIK', 'TAKE A BREAK', and 'READY?' with the corridor rapidly decreasing and increasing in size. After, a rapidly-paced ball sequence begins with a very tight blue orb spam and a one-block-wide mini-wave spam at the end.
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