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==Areas== '''WARNING: This part of the page contains potential spoilers.''' ===Starting area=== If the player uses the code 000000, they begin with a cutscene showing a ship sailing across the ocean before sinking. The basic story will also be displayed as scrolling text. The player starts in a simple room with no exit. The next few rooms introduce basic game mechanics such as walls and spikes. After this, the player will enter a room called Pengo's Refuge, where they meet a lone penguin who explains that a monster ahead prevents him from returning home. In addition, he will give the player the first quest. Continuing onwards, the player will soon encounter a room with a green slime known as The Monster Hideout. When within a certain range, the slime glows red and charges towards the player's current position. Upon passing The Monster Hideout, the player will enter an area called the 'Arctika Village'. The village consists of a 2x2 square of rooms inhabited by penguins. Some of them will give out quests if the player talks to them. This area also features the first save point, located in the lower-right corner of the village. The two rooms below the save point contain a few obstacles here and there, as well as another green slime in the second room. The next room introduces a moving block puzzle. The player has to push a block along a path slightly darker than the ground. Upon pushing the block once, it will move slowly until it hits the edge of the path; it can be moved faster by pushing it while it is moving. The player must move this block onto a button at the end of the path, and it will open a door to One room has another entrance to a room with a simpler block puzzle. Finishing it will open a door to a seemingly empty room with a secret exit leading to the Map item. ===Frost Plains=== The first room in this area has a save point. To the left is a room with a penguin who will tell the player about a secret exit leading from the starting area. To the right is a room that allows the player to take one of two paths. The lower path involves a short obstacle course involving ice mechanics, spikes, and a blue slime that moves towards the player at a constant pace. The room with the slime also contains a switch puzzle: three switches must be pressed in the correct order. Past these rooms, the player will find another penguin. Upon interacting with this penguin, a cutscene will play. The player will discover that he is a former crewmate and will be forced to find key fragments to unlock the Sea Door. Once the cutscene ends, a new area will be unlocked in the upper path. Speaking of which, the upper path contains simpler obstacles but has a fight against a blue slime in a slightly harder arena. Upon passing this, the player will pass through simpler rooms (and end up at a dead end if they have not finished the lower path yet) until they find a room with a ghostly penguin blocking the path. The player can turn their back to the penguin to lure it away from the exit or take the secret path they find in the next room, which also has a save point. ===Freezy Valley=== This area introduces snow fields, which slow the player as they move through them, and spiked blocks, which can move horizontally, vertically, or even in a circular pattern. It is also split into an upper and lower path. The lower path contains simple puzzles that involve these two elements, where the player must move at the right time to avoid being hit by a block. At the end of this path is a piece of a key. The upper path consists of tougher challenges, including rotating variants of the spiked blocks. At the end of this is a young penguin, who can be interacted with to unlock the Frozen Maze. ===Frozen Maze=== The Frozen Maze is a special area exclusive to the Penga quest. Every room in the maze has four exits, and going through the wrong exits sends the player back to the beginning. Some rooms also have a central wall with markings showing which way to go. '''To get through the maze:''' Down 2 rooms, Right 3 rooms, Down 3 rooms, Left 5 rooms, Up 3 rooms, Left 2 rooms. ===Cave=== It is a small area dedicated to the collection of the second piece of the key. It is initially hidden, but the collection of the first key fragment will allow the player to access it. The area contains a moving-block puzzle that unlocks a room with the second key fragment. This fragment unlocks the Desert and Volcano areas. ===Desert=== This area is full of cacti. Some of them have differently coloured flowers, indicating that they will charge at the player if they get too close, similar to the green slime. The area is somewhat split into two: an open desert and the interior of a building. The area is large because Penrich's quest involves finding items scattered around. ===Volcano Core=== It is a small area dedicated to the collection of the third key. It introduces the Heat mechanic, which rises whenever the player touches lava or fire but increases slowly. There are several rooms where the player must avoid lava and fire shooters. Upon collecting the key in the last room, a shortcut is added, allowing the player to escape more quickly than before. Upon exiting the Volcano Core, the player's Heat level is retained but decreases steadily. ===Final boss=== The Sea Door is located in two rooms to the right of the top-left corner. It will only open once all three key fragments have been found. Once this is done, the player can open it by interacting with it the same way one would with a penguin. Speaking of penguins, the crewmate from before is beyond the door, and he gives out the code to the final boss battle, like a save point. Upon entering this code, another door will open, revealing a bridge leading into the ocean. Here, the player will meet the final boss, a blue, circular, floating robot with what appears to be a penguin inside. In Phase 1, the player must navigate several rooms, each containing obstacles such as spiked blocks. The boss will fire lasers periodically while also moving around. The fifth room ends up being a dead-end, where Phase 2 begins. In Phase 2, the boss obtains two additional laser cannons. The player must survive its shots while waiting for a white beam of light to appear from one of the boss' laser cannons (or the boss itself). Touching this beam of light damages the boss, and the player has to reduce its health to 0. At 66% health, the boss also gains an additional laser cannon that fires horizontally and follows the player. At 33% health, the boss can fire three projectiles at the player. In Phase 3, the boss retreats, and the player gets a wooden plank to ride on and chase it down. The boss soon regenerates, and the player now must survive the boss' attacks for a short time as lightning whittles down the last bit of its health. Once it hits zero, the boss explodes. One final cutscene plays, and it is revealed that the penguin controlling the boss was the boss itself, who had taken the player's human (or, in this case, penguin) appearance. The penguins are grateful for the player's success.
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