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===Section 3=== The final intermission features a strong wind from the left, causing unexpected acceleration when the player is going to the right. The player encounters a moving platform that leads to another platform; they must be careful not to fall off due to the wind. Then, another platform with the same deal. Afterwards, the platform leads the player to a saw blade; a gap lies beneath it. Then, the player must jump onto the platform to progress. However, if the player fails to do so, a small platform that connects to the main platform will save them from falling. The platform leads to a yellow orb, allowing the player to squeeze through the saw blades, and then to a platform that leads to yet another moving platform. Then, the saw blades prevent the player from jumping to the next platform; the only way to get through is to use a moving platform with a red pad. Then the player must jump off the platform onto the next one; afterwards, the violent wind stops, and the final slide begins. The final slide has no room for error during the descent, and to make matters worse, some platforms collapse when the player touches them. It starts with a spike at the beginning of the slide, and then the real show begins. The slope leads the player to a dash orb; they must act quickly before falling. The dash orb leads to a platform with red pads. After that, while falling, the player must navigate around the saw blades to avoid crashing. The slope will lead the player to another dash orb, which in turn leads to a platform with red pads. However, this time, it goes in the opposite direction before turning right. Then the player reaches the slope leading to another platform with red pads. After that, the player must navigate carefully in a zig-zag movement to avoid crashing into the saw blades in the process. Then it leads to another platform with red pads, similar to the previous one, but this time it leads to a geyser. The player must navigate carefully through the geysers; between them is another platform with red pads. Afterwards, a slope leads the player towards another red pad platform, which the player must navigate carefully to reach the platform at the bottom. A dash orb leads the player to a platform with red pads, which the player must pass through twice before reaching two platforms that lead to a zip line, ultimately ending the level. After a while, the player reaches the ground that leads to a house. If the player goes the other way, the wind will push them back from dying at the end. When the player reaches the house, the level ends after a brief period.
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